mirror of
https://github.com/ppy/osu
synced 2024-12-25 00:02:48 +00:00
Add failing assertions
`GameplayBeatmap` has to be used instead of the normal bindable `Beatmap`, beecause the former uses osu!-specific hitobjects, while the latter returns convert objects (i.e. `ConvertSlider`s). Similarly, the mod has to be fetched from the player instead of the global bindable, as `Player` has its own cloned instance of the mod, to which the beatmap is applied. The global bindable instance does not have `FirstObject` set.
This commit is contained in:
parent
09af4bbd57
commit
0bc591fef2
@ -2,12 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
@ -17,15 +20,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
[Test]
|
||||
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden(),
|
||||
Mod = new TestOsuModHidden(),
|
||||
Autoplay = true,
|
||||
PassCondition = checkSomeHit
|
||||
PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(0)
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden(),
|
||||
Mod = new TestOsuModHidden(),
|
||||
Autoplay = true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
@ -54,13 +57,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
}
|
||||
}
|
||||
},
|
||||
PassCondition = checkSomeHit
|
||||
PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2)
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden(),
|
||||
Mod = new TestOsuModHidden(),
|
||||
Autoplay = true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
@ -89,13 +92,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
}
|
||||
}
|
||||
},
|
||||
PassCondition = checkSomeHit
|
||||
PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2)
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestWithSliderReuse() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden(),
|
||||
Mod = new TestOsuModHidden(),
|
||||
Autoplay = true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
@ -116,9 +119,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
private bool checkSomeHit()
|
||||
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
|
||||
|
||||
private bool objectWithIncreasedVisibilityHasIndex(int index)
|
||||
=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.ChildrenOfType<GameplayBeatmap>().Single().HitObjects[index];
|
||||
|
||||
private class TestOsuModHidden : OsuModHidden
|
||||
{
|
||||
return Player.ScoreProcessor.JudgedHits >= 4;
|
||||
public new HitObject FirstObject => base.FirstObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user