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Merge pull request #19029 from peppy/fix-skin-import-duplicate
Fix skins potentially being duplicated on batch import
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commit
0bc332e90b
@ -83,20 +83,20 @@ namespace osu.Game.Tests.Skins.IO
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#region Cases where imports should match existing
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[Test]
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public Task TestImportTwiceWithSameMetadataAndFilename() => runSkinTest(async osu =>
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public Task TestImportTwiceWithSameMetadataAndFilename([Values] bool batchImport) => runSkinTest(async osu =>
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{
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var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"));
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var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"));
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var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"), batchImport);
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var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"), batchImport);
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assertImportedOnce(import1, import2);
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});
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[Test]
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public Task TestImportTwiceWithNoMetadataSameDownloadFilename() => runSkinTest(async osu =>
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public Task TestImportTwiceWithNoMetadataSameDownloadFilename([Values] bool batchImport) => runSkinTest(async osu =>
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{
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// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
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var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"));
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var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"));
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var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"), batchImport);
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var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"), batchImport);
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assertImportedOnce(import1, import2);
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});
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@ -134,10 +134,10 @@ namespace osu.Game.Tests.Skins.IO
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});
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[Test]
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public Task TestSameMetadataNameSameFolderName() => runSkinTest(async osu =>
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public Task TestSameMetadataNameSameFolderName([Values] bool batchImport) => runSkinTest(async osu =>
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{
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var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
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var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
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var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"), batchImport);
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var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"), batchImport);
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assertImportedOnce(import1, import2);
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assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", osu);
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@ -357,10 +357,10 @@ namespace osu.Game.Tests.Skins.IO
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}
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}
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private async Task<Live<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ImportTask import)
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private async Task<Live<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ImportTask import, bool batchImport = false)
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{
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var skinManager = osu.Dependencies.Get<SkinManager>();
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return await skinManager.Import(import);
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return await skinManager.Import(import, batchImport);
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}
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}
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}
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@ -258,15 +258,13 @@ namespace osu.Game.Database
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{
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cancellationToken.ThrowIfCancellationRequested();
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bool checkedExisting = false;
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TModel? existing = null;
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TModel? existing;
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if (batchImport && archive != null)
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{
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// this is a fast bail condition to improve large import performance.
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item.Hash = computeHashFast(archive);
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checkedExisting = true;
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existing = CheckForExisting(item, realm);
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if (existing != null)
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@ -311,8 +309,12 @@ namespace osu.Game.Database
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// TODO: we may want to run this outside of the transaction.
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Populate(item, archive, realm, cancellationToken);
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if (!checkedExisting)
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existing = CheckForExisting(item, realm);
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// Populate() may have adjusted file content (see SkinImporter.updateSkinIniMetadata), so regardless of whether a fast check was done earlier, let's
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// check for existing items a second time.
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//
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// If this is ever a performance issue, the fast-check hash can be compared and trigger a skip of this second check if it still matches.
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// I don't think it is a huge deal doing a second indexed check, though.
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existing = CheckForExisting(item, realm);
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if (existing != null)
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{
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