From 0b4f5af52e31c5088fa1edba366bbb931d830e8e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Jun 2018 03:17:12 +0900 Subject: [PATCH] Add setting to toggle standardised or exponential scoring display Also adjusts exponential scoring to be closer to stable. Log wasn't cutting it. --- osu.Game/Configuration/OsuConfigManager.cs | 6 +++++- .../Settings/Sections/Gameplay/GeneralSettings.cs | 6 ++++++ osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 11 ++++++++--- osu.Game/Screens/Play/Player.cs | 1 + 4 files changed, 20 insertions(+), 4 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 597960c352..f7fe424aa9 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -5,6 +5,7 @@ using osu.Framework.Configuration; using osu.Framework.Configuration.Tracking; using osu.Framework.Platform; using osu.Game.Overlays; +using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Select; namespace osu.Game.Configuration @@ -80,6 +81,8 @@ namespace osu.Game.Configuration Set(OsuSetting.FloatingComments, false); + Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised); + Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential); Set(OsuSetting.IncreaseFirstObjectVisibility, true); @@ -147,6 +150,7 @@ namespace osu.Game.Configuration SongSelectRightMouseScroll, BeatmapSkins, BeatmapHitsounds, - IncreaseFirstObjectVisibility + IncreaseFirstObjectVisibility, + ScoreDisplayMode } } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index 647395cf69..9c8f5e2643 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Overlays.Settings.Sections.Gameplay { @@ -38,6 +39,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay LabelText = "Always show key overlay", Bindable = config.GetBindable(OsuSetting.KeyOverlay) }, + new SettingsEnumDropdown + { + LabelText = "Score display mode", + Bindable = config.GetBindable(OsuSetting.ScoreDisplayMode) + } }; } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 345930ed04..0568101aa7 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -65,6 +65,11 @@ namespace osu.Game.Rulesets.Scoring /// public readonly BindableInt HighestCombo = new BindableInt(); + /// + /// The used to calculate scores. + /// + public readonly Bindable Mode = new Bindable(); + /// /// Whether all s have been processed. /// @@ -169,8 +174,6 @@ namespace osu.Game.Rulesets.Scoring private const double combo_portion = 0.7; private const double max_score = 1000000; - public readonly Bindable Mode = new Bindable(); - protected sealed override bool HasCompleted => JudgedHits == MaxHits; protected int MaxHits { get; private set; } @@ -202,6 +205,8 @@ namespace osu.Game.Rulesets.Scoring Mode.Value = ScoringMode.Exponential; Mode.Disabled = true; } + + Mode.ValueChanged += _ => updateScore(); } /// @@ -296,7 +301,7 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore; break; case ScoringMode.Exponential: - TotalScore.Value = (baseScore + bonusScore) * Math.Log(HighestCombo + 1, 2); + TotalScore.Value = (baseScore + bonusScore) * Math.Max(0, HighestCombo - 1) / 25f; break; } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index fe77f85a50..94d03be3c8 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -158,6 +158,7 @@ namespace osu.Game.Screens.Play userAudioOffset.TriggerChange(); ScoreProcessor = RulesetContainer.CreateScoreProcessor(); + ScoreProcessor.Mode.BindTo(config.GetBindable(OsuSetting.ScoreDisplayMode)); Children = new Drawable[] {