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Also update colours once on DrawableHitObject
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@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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base.LoadComplete();
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comboIndexBindable.BindValueChanged(_ => UpdateComboColour(), true);
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comboIndexBindable.BindValueChanged(_ => UpdateComboColour());
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comboIndexWithOffsetsBindable.BindValueChanged(_ => UpdateComboColour(), true);
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updateState(ArmedState.Idle, true);
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