From 0b25f7baeb1e71be25fb7f3db18760493ded2d7e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Feb 2023 15:27:30 +0900 Subject: [PATCH] Reword and fix typos in some new xmldoc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Skinning/GameplaySkinComponentLookup.cs | 2 +- osu.Game/Skinning/ISkinSource.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Skinning/GameplaySkinComponentLookup.cs b/osu.Game/Skinning/GameplaySkinComponentLookup.cs index 984df3f5bc..a44bf3a43d 100644 --- a/osu.Game/Skinning/GameplaySkinComponentLookup.cs +++ b/osu.Game/Skinning/GameplaySkinComponentLookup.cs @@ -9,7 +9,7 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Skinning { /// - /// A lookup typed intended for use for skinnable gameplay components (not HUD level components). + /// A lookup type intended for use for skinnable gameplay components (not HUD level components). /// /// /// The most common usage of this class is for ruleset-specific skinning implementations, but it can also be used directly diff --git a/osu.Game/Skinning/ISkinSource.cs b/osu.Game/Skinning/ISkinSource.cs index b05d52d47c..0dfc99e3bc 100644 --- a/osu.Game/Skinning/ISkinSource.cs +++ b/osu.Game/Skinning/ISkinSource.cs @@ -7,7 +7,7 @@ using System.Collections.Generic; namespace osu.Game.Skinning { /// - /// An abstract skin implementation which generally provides access to more than one skins (with fallback logic). + /// An abstract skin implementation, whose primary purpose is to properly handle component fallback across multiple layers of skins (e.g.: beatmap skin, user skin, default skin). /// /// /// Common usage is to do an initial lookup via , and use the returned