diff --git a/osu.Game/Skinning/GameplaySkinComponentLookup.cs b/osu.Game/Skinning/GameplaySkinComponentLookup.cs
index 984df3f5bc..a44bf3a43d 100644
--- a/osu.Game/Skinning/GameplaySkinComponentLookup.cs
+++ b/osu.Game/Skinning/GameplaySkinComponentLookup.cs
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Skinning
{
///
- /// A lookup typed intended for use for skinnable gameplay components (not HUD level components).
+ /// A lookup type intended for use for skinnable gameplay components (not HUD level components).
///
///
/// The most common usage of this class is for ruleset-specific skinning implementations, but it can also be used directly
diff --git a/osu.Game/Skinning/ISkinSource.cs b/osu.Game/Skinning/ISkinSource.cs
index b05d52d47c..0dfc99e3bc 100644
--- a/osu.Game/Skinning/ISkinSource.cs
+++ b/osu.Game/Skinning/ISkinSource.cs
@@ -7,7 +7,7 @@ using System.Collections.Generic;
namespace osu.Game.Skinning
{
///
- /// An abstract skin implementation which generally provides access to more than one skins (with fallback logic).
+ /// An abstract skin implementation, whose primary purpose is to properly handle component fallback across multiple layers of skins (e.g.: beatmap skin, user skin, default skin).
///
///
/// Common usage is to do an initial lookup via , and use the returned