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Reword and fix typos in some new xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A lookup typed intended for use for skinnable gameplay components (not HUD level components).
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/// A lookup type intended for use for skinnable gameplay components (not HUD level components).
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/// </summary>
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/// <remarks>
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/// The most common usage of this class is for ruleset-specific skinning implementations, but it can also be used directly
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@ -7,7 +7,7 @@ using System.Collections.Generic;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// An abstract skin implementation which generally provides access to more than one skins (with fallback logic).
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/// An abstract skin implementation, whose primary purpose is to properly handle component fallback across multiple layers of skins (e.g.: beatmap skin, user skin, default skin).
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/// </summary>
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/// <remarks>
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/// Common usage is to do an initial lookup via <see cref="FindProvider"/>, and use the returned <see cref="ISkin"/>
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