Rename one more variable

This commit is contained in:
Dean Herbert 2017-12-29 18:28:16 +09:00
parent ced2d9749d
commit 0ae00cbd17

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
var newDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
d.FadeIn = fadeInDuration;
@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Mods
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
{
slider.Body.FadeOut(newDuration, Easing.Out);
slider.Body.FadeOut(longFadeDuration, Easing.Out);
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
using (slider.BeginDelayedSequence(newDuration - fadeOutDuration, true))
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
{
slider.Ball.FadeOut(fadeOutDuration);
slider.Delay(fadeOutDuration).Expire();
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Mods
using (spinner.BeginAbsoluteSequence(fadeOutStartTime, true))
{
var sequence = spinner.Delay(newDuration).FadeOut(fadeOutDuration);
var sequence = spinner.Delay(longFadeDuration).FadeOut(fadeOutDuration);
// speed up the end sequence accordingly
switch (state)