Add test for selected hit object blueprint

This commit is contained in:
ekrctb 2022-10-06 14:02:49 +09:00
parent 29cc554632
commit 0ade049252
1 changed files with 1 additions and 0 deletions

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@ -311,6 +311,7 @@ public void TestFastDragSelection()
AddStep("jump editor clock", () => EditorClock.Seek(60000));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
assertSelectionIs(addedObjects.Skip(1));
AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count);
}
private void assertSelectionIs(IEnumerable<HitObject> hitObjects)