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https://github.com/ppy/osu
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Restructure key counters to use a common flow
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Play.HUD;
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@ -13,13 +12,11 @@ namespace osu.Game.Screens.Play
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{
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private const int duration = 100;
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private readonly FillFlowContainer<ArgonKeyCounter> keyFlow;
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public override IEnumerable<KeyCounter> Counters => keyFlow;
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protected override FillFlowContainer<KeyCounter> KeyFlow { get; }
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public ArgonKeyCounterDisplay()
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{
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InternalChild = keyFlow = new FillFlowContainer<ArgonKeyCounter>
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InternalChild = KeyFlow = new FillFlowContainer<KeyCounter>
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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@ -32,13 +29,12 @@ namespace osu.Game.Screens.Play
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{
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base.Update();
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Size = keyFlow.Size;
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Size = KeyFlow.Size;
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}
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public override void Add(InputTrigger trigger) =>
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keyFlow.Add(new ArgonKeyCounter(trigger));
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protected override KeyCounter CreateCounter(InputTrigger trigger) => new ArgonKeyCounter(trigger);
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protected override void UpdateVisibility()
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=> keyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
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=> KeyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
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}
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}
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK.Graphics;
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@ -13,13 +13,11 @@ namespace osu.Game.Screens.Play.HUD
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private const int duration = 100;
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private const double key_fade_time = 80;
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private readonly FillFlowContainer<DefaultKeyCounter> keyFlow;
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public override IEnumerable<KeyCounter> Counters => keyFlow;
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protected override FillFlowContainer<KeyCounter> KeyFlow { get; }
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public DefaultKeyCounterDisplay()
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{
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InternalChild = keyFlow = new FillFlowContainer<DefaultKeyCounter>
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InternalChild = KeyFlow = new FillFlowContainer<KeyCounter>
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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@ -33,20 +31,19 @@ namespace osu.Game.Screens.Play.HUD
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// Don't use autosize as it will shrink to zero when KeyFlow is hidden.
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// In turn this can cause the display to be masked off screen and never become visible again.
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Size = keyFlow.Size;
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Size = KeyFlow.Size;
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}
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public override void Add(InputTrigger trigger) =>
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keyFlow.Add(new DefaultKeyCounter(trigger)
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{
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FadeTime = key_fade_time,
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KeyDownTextColor = KeyDownTextColor,
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KeyUpTextColor = KeyUpTextColor,
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});
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protected override KeyCounter CreateCounter(InputTrigger trigger) => new DefaultKeyCounter(trigger)
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{
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FadeTime = key_fade_time,
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KeyDownTextColor = KeyDownTextColor,
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KeyUpTextColor = KeyUpTextColor,
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};
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protected override void UpdateVisibility() =>
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// Isolate changing visibility of the key counters from fading this component.
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keyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
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KeyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
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private Color4 keyDownTextColor = Color4.DarkGray;
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@ -58,7 +55,7 @@ namespace osu.Game.Screens.Play.HUD
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if (value != keyDownTextColor)
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{
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keyDownTextColor = value;
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foreach (var child in keyFlow)
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foreach (var child in KeyFlow.Cast<DefaultKeyCounter>())
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child.KeyDownTextColor = value;
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}
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}
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@ -74,7 +71,7 @@ namespace osu.Game.Screens.Play.HUD
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if (value != keyUpTextColor)
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{
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keyUpTextColor = value;
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foreach (var child in keyFlow)
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foreach (var child in KeyFlow.Cast<DefaultKeyCounter>())
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child.KeyUpTextColor = value;
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}
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}
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@ -29,7 +29,9 @@ namespace osu.Game.Screens.Play.HUD
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/// <summary>
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/// The <see cref="KeyCounter"/>s contained in this <see cref="KeyCounterDisplay"/>.
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/// </summary>
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public abstract IEnumerable<KeyCounter> Counters { get; }
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public IEnumerable<KeyCounter> Counters => KeyFlow;
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protected abstract FillFlowContainer<KeyCounter> KeyFlow { get; }
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/// <summary>
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/// Whether the actions reported by all <see cref="InputTrigger"/>s within this <see cref="KeyCounterDisplay"/> should be counted.
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@ -53,13 +55,15 @@ namespace osu.Game.Screens.Play.HUD
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/// <summary>
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/// Add a <see cref="InputTrigger"/> to this display.
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/// </summary>
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public abstract void Add(InputTrigger trigger);
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public void Add(InputTrigger trigger) => KeyFlow.Add(CreateCounter(trigger));
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/// <summary>
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/// Add a range of <see cref="InputTrigger"/> to this display.
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/// </summary>
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public void AddRange(IEnumerable<InputTrigger> triggers) => triggers.ForEach(Add);
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protected abstract KeyCounter CreateCounter(InputTrigger trigger);
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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