Remove ModNoMod usage

This commit is contained in:
Dan Balasescu 2023-09-04 15:56:32 +09:00
parent 390b6f649d
commit 0a1ba2ebe0

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@ -7,7 +7,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -23,7 +22,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
[Test] [Test]
public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData
{ {
Mod = new ModNoMod(),
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value != 1, PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value != 1,
Autoplay = false, Autoplay = false,
Beatmap = new Beatmap Beatmap = new Beatmap