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Fix test crashing at the end in visual test browser
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@ -1033,12 +1033,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddStep("join other user and make host", () =>
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{
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multiplayerClient.AddUser(new APIUser { Id = 1234 });
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multiplayerClient.TransferHost(1234);
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});
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AddStep("select hidden", () => multiplayerClient.ChangeUserMods(new[] { new APIMod { Acronym = "HD" } }));
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AddStep("make user ready", () => multiplayerClient.ChangeState(MultiplayerUserState.Ready));
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AddStep("press edit on second item", () => this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(i => i.Item.RulesetID == 1)
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@ -1047,14 +1041,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID == 1);
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AddStep("start match by other user", () =>
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{
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multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready);
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multiplayerClient.StartMatch().WaitSafely();
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});
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AddStep("start match", () => multiplayerClient.StartMatch().WaitSafely());
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AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
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AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
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AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing);
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AddAssert("hidden is selected", () => SelectedMods.Value, () => Has.One.TypeOf(typeof(OsuModHidden)));
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}
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