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check if dimLevel is null on exit
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@ -158,6 +158,7 @@ namespace osu.Game.Screens.Play
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protected override bool OnExiting(GameMode next)
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protected override bool OnExiting(GameMode next)
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{
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{
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if(dimLevel != null)
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dimLevel.ValueChanged -= dimChanged;
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dimLevel.ValueChanged -= dimChanged;
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Background?.FadeTo(1f, 200);
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Background?.FadeTo(1f, 200);
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return base.OnExiting(next);
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return base.OnExiting(next);
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