Move beatmap/ruleset change restrictions to OsuGame

Allows test cases to more freely exist
This commit is contained in:
Dean Herbert 2017-08-22 15:58:47 +09:00
parent 3254e16e9c
commit 09dd0cabd6
2 changed files with 7 additions and 13 deletions

View File

@ -359,6 +359,13 @@ protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// we only want to apply these restrictions when we are inside a screen stack.
// the use case for not applying is in visual/unit tests.
bool applyRestrictions = currentScreen?.AllowBeatmapRulesetChange ?? false;
Ruleset.Disabled = applyRestrictions;
Beatmap.Disabled = applyRestrictions;
mainContent.Padding = new MarginPadding { Top = ToolbarOffset };
Cursor.State = currentScreen?.HasLocalCursorDisplayed == false ? Visibility.Visible : Visibility.Hidden;

View File

@ -69,19 +69,6 @@ private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
sampleExit = audio.Sample.Get(@"UI/melodic-1");
}
protected override void Update()
{
if (!IsCurrentScreen) return;
if (ParentScreen != null)
{
// we only want to apply these restrictions when we are inside a screen stack.
// the use case for not applying is in visual/unit tests.
Ruleset.Disabled = !AllowBeatmapRulesetChange;
Beatmap.Disabled = !AllowBeatmapRulesetChange;
}
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);