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https://github.com/ppy/osu
synced 2024-12-09 16:39:15 +00:00
Rename exposed settings to make more sense
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f923dc5009
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@ -101,10 +101,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestToggleJudgementNames()
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{
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AddStep("Hide judgement names", () => counterDisplay.ShowName.Value = false);
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AddStep("Hide judgement names", () => counterDisplay.ShowJudgementNames.Value = false);
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AddWaitStep("wait some", 2);
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AddAssert("Assert hidden", () => counterDisplay.JudgementContainer.Children.OfType<JudgementCounter>().First().ResultName.Alpha == 0);
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AddStep("Hide judgement names", () => counterDisplay.ShowName.Value = true);
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AddStep("Hide judgement names", () => counterDisplay.ShowJudgementNames.Value = true);
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AddWaitStep("wait some", 2);
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AddAssert("Assert shown", () => counterDisplay.JudgementContainer.Children.OfType<JudgementCounter>().First().ResultName.Alpha == 1);
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}
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@ -112,10 +112,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestHideMaxValue()
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{
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AddStep("Hide max judgement", () => counterDisplay.ShowMax.Value = false);
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AddStep("Hide max judgement", () => counterDisplay.ShowMaxJudgement.Value = false);
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AddWaitStep("wait some", 2);
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AddAssert("Check max hidden", () => counterDisplay.JudgementContainer.ChildrenOfType<JudgementCounter>().First().Alpha == 0);
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AddStep("Show max judgement", () => counterDisplay.ShowMax.Value = true);
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AddStep("Show max judgement", () => counterDisplay.ShowMaxJudgement.Value = true);
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}
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[Test]
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@ -26,10 +26,10 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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public Bindable<Direction> FlowDirection { get; set; } = new Bindable<Direction>();
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[SettingSource("Show judgement names")]
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public BindableBool ShowName { get; set; } = new BindableBool(true);
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public BindableBool ShowJudgementNames { get; set; } = new BindableBool(true);
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[SettingSource("Show max judgement")]
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public BindableBool ShowMax { get; set; } = new BindableBool(true);
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public BindableBool ShowMaxJudgement { get; set; } = new BindableBool(true);
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[Resolved]
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private JudgementTally tally { get; set; } = null!;
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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counter.Direction.Value = getFillDirection(direction.NewValue);
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}, true);
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Mode.BindValueChanged(_ => updateMode(), true);
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ShowMax.BindValueChanged(value =>
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ShowMaxJudgement.BindValueChanged(value =>
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{
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var firstChild = JudgementContainer.Children.FirstOrDefault();
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firstChild.FadeTo(value.NewValue ? 1 : 0, TRANSFORM_DURATION, Easing.OutQuint);
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@ -115,7 +115,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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JudgementCounter counter = new JudgementCounter(info)
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{
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State = { Value = Visibility.Visible },
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ShowName = { BindTarget = ShowName }
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ShowName = { BindTarget = ShowJudgementNames }
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};
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return counter;
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}
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