Move colouring to full icon content rather than background

This commit is contained in:
Dean Herbert 2022-08-30 17:40:35 +09:00
parent 0f203531d9
commit 09aa3e065d
8 changed files with 13 additions and 16 deletions

View File

@ -76,7 +76,7 @@ namespace osu.Desktop.Security
private void load(OsuColour colours)
{
Icon = FontAwesome.Solid.ShieldAlt;
IconBackground.Colour = colours.YellowDark;
IconContent.Colour = colours.YellowDark;
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Database
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackground.Colour = colours.RedDark;
IconContent.Colour = colours.RedDark;
}
}
}

View File

@ -174,7 +174,7 @@ namespace osu.Game.Online.Chat
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
{
IconBackground.Colour = colours.PurpleDark;
IconContent.Colour = colours.PurpleDark;
Activated = delegate
{

View File

@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Notifications
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackground.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
IconContent.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
}
}
}

View File

@ -103,7 +103,7 @@ namespace osu.Game.Overlays.Notifications
Light.Pulsate = false;
progressBar.Active = false;
iconBackground.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration);
IconContent.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration);
loadingSpinner.Show();
break;
@ -112,14 +112,14 @@ namespace osu.Game.Overlays.Notifications
Light.Pulsate = true;
progressBar.Active = true;
iconBackground.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration);
IconContent.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration);
loadingSpinner.Show();
break;
case ProgressNotificationState.Cancelled:
cancellationTokenSource.Cancel();
iconBackground.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
IconContent.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
loadingSpinner.Hide();
var icon = new SpriteIcon
@ -168,7 +168,6 @@ namespace osu.Game.Overlays.Notifications
private Color4 colourActive;
private Color4 colourCancelled;
private Box iconBackground = null!;
private LoadingSpinner loadingSpinner = null!;
private readonly TextFlowContainer textDrawable;
@ -206,10 +205,10 @@ namespace osu.Game.Overlays.Notifications
IconContent.AddRange(new Drawable[]
{
iconBackground = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Colour = colourProvider.Background5,
},
loadingSpinner = new LoadingSpinner
{

View File

@ -41,8 +41,6 @@ namespace osu.Game.Overlays.Notifications
}
}
protected Box IconBackground = null!;
private TextFlowContainer? textDrawable;
private SpriteIcon? iconDrawable;
@ -54,7 +52,7 @@ namespace osu.Game.Overlays.Notifications
IconContent.AddRange(new Drawable[]
{
IconBackground = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,

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@ -530,7 +530,7 @@ namespace osu.Game.Screens.Play
private void load(OsuColour colours, AudioManager audioManager, INotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
{
Icon = FontAwesome.Solid.VolumeMute;
IconBackground.Colour = colours.RedDark;
IconContent.Colour = colours.RedDark;
Activated = delegate
{
@ -584,7 +584,7 @@ namespace osu.Game.Screens.Play
private void load(OsuColour colours, INotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.BatteryQuarter;
IconBackground.Colour = colours.RedDark;
IconContent.Colour = colours.RedDark;
Activated = delegate
{

View File

@ -99,7 +99,7 @@ namespace osu.Game.Updater
private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.CheckSquare;
IconBackground.Colour = colours.BlueDark;
IconContent.Colour = colours.BlueDark;
Activated = delegate
{