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Add test coverage
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
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public class TestSceneTaikoModClassic : TaikoModTestScene
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{
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[Test]
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public void TestHittingDrumRollsIsOptional() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModClassic(),
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Autoplay = false,
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Beatmap = new TaikoBeatmap
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{
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BeatmapInfo = { Ruleset = CreatePlayerRuleset().RulesetInfo },
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HitObjects = new List<TaikoHitObject>
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{
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new Hit
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{
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StartTime = 1000,
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Type = HitType.Centre
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},
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new DrumRoll
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{
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StartTime = 3000,
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EndTime = 6000
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}
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}
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1001)
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},
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PassCondition = () => Player.ScoreProcessor.HasCompleted.Value
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&& Player.ScoreProcessor.Combo.Value == 1
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&& Player.ScoreProcessor.Accuracy.Value == 1
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});
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[Test]
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public void TestHittingSwellsIsOptional() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModClassic(),
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Autoplay = false,
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Beatmap = new TaikoBeatmap
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{
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BeatmapInfo = { Ruleset = CreatePlayerRuleset().RulesetInfo },
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HitObjects = new List<TaikoHitObject>
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{
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new Hit
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{
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StartTime = 1000,
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Type = HitType.Centre
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},
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new Swell
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{
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StartTime = 3000,
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EndTime = 6000
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}
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}
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1001)
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},
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PassCondition = () => Player.ScoreProcessor.HasCompleted.Value
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&& Player.ScoreProcessor.Combo.Value == 1
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&& Player.ScoreProcessor.Accuracy.Value == 1
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});
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}
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}
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