mirror of https://github.com/ppy/osu
Merge pull request #13441 from frenzibyte/ruleset-resources-skin
Provide access to ruleset resources during `ISkinSource` lookups
This commit is contained in:
commit
094cd31361
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@ -2,14 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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@ -18,14 +19,21 @@
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namespace osu.Game.Tests.Rulesets
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{
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[HeadlessTest]
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public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
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{
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private SkinRequester requester;
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protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
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[Cached(typeof(ISkinSource))]
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private readonly ISkinSource testSource = new TestSkinProvider();
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[Test]
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public void TestRulesetResources()
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{
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setupProviderStep();
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AddAssert("ruleset texture retrieved via skin", () => requester.GetTexture("test-image") != null);
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AddAssert("ruleset sample retrieved via skin", () => requester.GetSample(new SampleInfo("test-sample")) != null);
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}
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[Test]
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public void TestEarlyAddedSkinRequester()
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@ -38,7 +46,7 @@ public void TestEarlyAddedSkinRequester()
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rulesetSkinProvider.Add(requester = new SkinRequester());
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requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture(TestSkinProvider.TEXTURE_NAME);
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requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture("test-image");
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Child = rulesetSkinProvider;
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});
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@ -46,6 +54,15 @@ public void TestEarlyAddedSkinRequester()
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AddAssert("requester got correct initial texture", () => textureOnLoad != null);
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}
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private void setupProviderStep()
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{
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AddStep("setup provider", () =>
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{
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Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin)
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.WithChild(requester = new SkinRequester());
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});
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}
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private class SkinRequester : Drawable, ISkin
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{
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private ISkinSource skin;
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@ -68,28 +85,5 @@ private void load(ISkinSource skin)
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
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}
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private class TestSkinProvider : ISkinSource
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{
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public const string TEXTURE_NAME = "some-texture";
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public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => componentName == TEXTURE_NAME ? Texture.WhitePixel : null;
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public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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public event Action SourceChanged
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{
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add { }
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remove { }
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}
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
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public IEnumerable<ISkin> AllSources => new[] { this };
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}
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}
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}
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@ -0,0 +1,57 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// An <see cref="ISkin"/> that uses an underlying <see cref="IResourceStore{T}"/> with namespaces for resources retrieval.
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/// </summary>
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public class ResourceStoreBackedSkin : ISkin, IDisposable
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{
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private readonly TextureStore textures;
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private readonly ISampleStore samples;
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public ResourceStoreBackedSkin(IResourceStore<byte[]> resources, GameHost host, AudioManager audio)
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{
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textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
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}
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public Drawable? GetDrawableComponent(ISkinComponent component) => null;
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public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures.Get(componentName, wrapModeS, wrapModeT);
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public ISample? GetSample(ISampleInfo sampleInfo)
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{
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foreach (var lookup in sampleInfo.LookupNames)
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{
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ISample? sample = samples.Get(lookup);
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if (sample != null)
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return sample;
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}
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return null;
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}
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public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) => null;
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public void Dispose()
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{
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textures.Dispose();
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samples.Dispose();
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}
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}
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}
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@ -1,10 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.UI;
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@ -44,11 +48,16 @@ public RulesetSkinProvidingContainer(Ruleset ruleset, IBeatmap beatmap, [CanBeNu
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private ISkinSource parentSource;
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private ResourceStoreBackedSkin rulesetResourcesSkin;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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parentSource = parent.Get<ISkinSource>();
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parentSource.SourceChanged += OnSourceChanged;
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if (Ruleset.CreateResourceStore() is IResourceStore<byte[]> resources)
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rulesetResourcesSkin = new ResourceStoreBackedSkin(resources, parent.Get<GameHost>(), parent.Get<AudioManager>());
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// ensure sources are populated and ready for use before childrens' asynchronous load flow.
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UpdateSkinSources();
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@ -78,6 +87,16 @@ protected virtual void UpdateSkinSources()
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break;
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}
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}
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int lastDefaultSkinIndex = SkinSources.IndexOf(SkinSources.OfType<DefaultSkin>().LastOrDefault());
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// Ruleset resources should be given the ability to override game-wide defaults
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// This is achieved by placing them before the last instance of DefaultSkin.
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// Note that DefaultSkin may not be present in some test scenes.
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if (lastDefaultSkinIndex >= 0)
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SkinSources.Insert(lastDefaultSkinIndex, rulesetResourcesSkin);
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else
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SkinSources.Add(rulesetResourcesSkin);
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}
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protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
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@ -98,6 +117,8 @@ protected override void Dispose(bool isDisposing)
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if (parentSource != null)
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parentSource.SourceChanged -= OnSourceChanged;
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rulesetResourcesSkin?.Dispose();
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}
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}
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}
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