From 094b184191d241212a673c7074cdc8d85d2ee863 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 21 Aug 2024 12:28:56 +0200 Subject: [PATCH] snap the slider duration in normal drag --- .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 785febab4b..691c053e4d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -265,6 +265,8 @@ private void adjustLength(double proposedDistance, bool adjustVelocity) else { double minDistance = distanceSnapProvider?.GetBeatSnapDistanceAt(HitObject, false) * oldVelocityMultiplier ?? 1; + // Add a small amount to the proposed distance to make it easier to snap to the full length of the slider. + proposedDistance = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)proposedDistance + 1) ?? proposedDistance; proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance); }