mirror of https://github.com/ppy/osu
Lock smoke bounds to playfield
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ddbd69dc67
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@ -39,36 +39,6 @@ protected float Radius
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protected double SmokeEndTime { get; private set; } = double.MaxValue;
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private Vector2 topLeft;
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protected Vector2 TopLeft
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{
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get => topLeft;
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set
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{
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if (topLeft == value)
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return;
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topLeft = value;
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Invalidate(Invalidation.Layout);
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}
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}
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private Vector2 bottomRight;
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protected Vector2 BottomRight
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{
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get => bottomRight;
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set
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{
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if (bottomRight == value)
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return;
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bottomRight = value;
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Invalidate(Invalidation.Layout);
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}
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}
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protected virtual float PointInterval => Radius * 7f / 8;
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protected bool IsActive { get; private set; }
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@ -79,24 +49,6 @@ protected Vector2 BottomRight
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private const int max_point_count = 18_000;
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public override float Height
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{
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get => base.Height = BottomRight.Y - TopLeft.Y;
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set => throw new InvalidOperationException($"Cannot manually set {nameof(Height)} of {nameof(Smoke)}.");
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}
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public override float Width
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{
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get => base.Width = BottomRight.X - TopLeft.X;
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set => throw new InvalidOperationException($"Cannot manually set {nameof(Width)} of {nameof(Smoke)}.");
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}
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public override Vector2 Size
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{
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get => base.Size = BottomRight - TopLeft;
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set => throw new InvalidOperationException($"Cannot manually set {nameof(Size)} of {nameof(Smoke)}.");
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}
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[Resolved(CanBeNull = true)]
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private SmokeContainer? smokeContainer { get; set; }
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@ -111,8 +63,7 @@ protected override void LoadComplete()
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{
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base.LoadComplete();
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopLeft;
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RelativeSizeAxes = Axes.Both;
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SmokeStartTime = Time.Current;
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@ -157,7 +108,6 @@ private void onSmokeMoved(Vector2 position, double time)
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{
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int index = ~SmokePoints.BinarySearch(new SmokePoint { Time = time }, new SmokePoint.UpperBoundComparer());
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SmokePoints.RemoveRange(index, SmokePoints.Count - index);
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recalculateBounds();
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}
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totalDistance %= PointInterval;
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@ -175,7 +125,6 @@ private void onSmokeMoved(Vector2 position, double time)
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}
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Invalidate(Invalidation.DrawNode);
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adaptBounds(position);
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}
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lastPosition = position;
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@ -184,27 +133,6 @@ private void onSmokeMoved(Vector2 position, double time)
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onSmokeEnded(time);
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}
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private void recalculateBounds()
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{
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TopLeft = BottomRight = Vector2.Zero;
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foreach (var point in SmokePoints)
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adaptBounds(point.Position);
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}
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private void adaptBounds(Vector2 position)
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{
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if (position.X < TopLeft.X)
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TopLeft = new Vector2(position.X, TopLeft.Y);
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else if (position.X > BottomRight.X)
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BottomRight = new Vector2(position.X, BottomRight.Y);
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if (position.Y < TopLeft.Y)
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TopLeft = new Vector2(TopLeft.X, position.Y);
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else if (position.Y > BottomRight.Y)
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BottomRight = new Vector2(BottomRight.X, position.Y);
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}
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public abstract override double LifetimeEnd { get; }
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private void onSmokeEnded(double time)
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@ -222,8 +150,6 @@ protected override void Update()
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{
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base.Update();
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Position = TopLeft;
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Invalidate(Invalidation.DrawNode);
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}
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@ -270,7 +196,6 @@ protected abstract class SmokeDrawNode : TexturedShaderDrawNode
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private IVertexBatch<TexturedVertex2D>? quadBatch;
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private float radius;
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private Vector2 drawSize;
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private Vector2 positionOffset;
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private Texture? texture;
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protected SmokeDrawNode(ITexturedShaderDrawable source)
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@ -287,7 +212,6 @@ public override void ApplyState()
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radius = Source.Radius;
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drawSize = Source.DrawSize;
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positionOffset = Source.TopLeft;
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texture = Source.Texture;
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SmokeStartTime = Source.SmokeStartTime;
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@ -343,10 +267,10 @@ private void drawPointQuad(SmokePoint point, RectangleF textureRect)
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if (colour.A == 0 || scale == 0)
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return;
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var localTopLeft = point.Position + (radius * scale * (-ortho - dir)) - positionOffset;
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var localTopRight = point.Position + (radius * scale * (-ortho + dir)) - positionOffset;
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var localBotLeft = point.Position + (radius * scale * (ortho - dir)) - positionOffset;
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var localBotRight = point.Position + (radius * scale * (ortho + dir)) - positionOffset;
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var localTopLeft = point.Position + (radius * scale * (-ortho - dir));
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var localTopRight = point.Position + (radius * scale * (-ortho + dir));
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var localBotLeft = point.Position + (radius * scale * (ortho - dir));
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var localBotRight = point.Position + (radius * scale * (ortho + dir));
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quadBatch.Add(new TexturedVertex2D
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{
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