mirror of https://github.com/ppy/osu
Move spm calculation into counter.
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parent
a876ab9b90
commit
09093013a7
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -14,7 +13,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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@ -184,7 +182,7 @@ protected override void UpdateAfterChildren()
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circle.Rotation = disc.Rotation;
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circle.Rotation = disc.Rotation;
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ticks.Rotation = disc.Rotation;
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ticks.Rotation = disc.Rotation;
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spmText.Text = Math.Truncate(disc.SpinsPerMinute).ToString(@"#0");
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spmCounter.SetRotation(disc.RotationAbsolute);
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float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
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disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input;
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@ -78,17 +77,6 @@ protected override bool OnMouseMove(InputState state)
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private float lastAngle;
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private float lastAngle;
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private float currentRotation;
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private float currentRotation;
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public float RotationAbsolute;
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public float RotationAbsolute;
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public double SpinsPerMinute;
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private struct RotationRecord
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{
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public float Rotation;
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public double Time;
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}
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private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
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private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
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private int completeTick;
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private int completeTick;
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private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
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private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
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@ -121,14 +109,6 @@ protected override void Update()
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}
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}
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lastAngle = thisAngle;
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lastAngle = thisAngle;
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if (records.Count > 0)
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{
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var record = records.Peek();
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while (Time.Current - records.Peek().Time > spm_count_duration)
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record = records.Dequeue();
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SpinsPerMinute = (RotationAbsolute - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
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}
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records.Enqueue(new RotationRecord { Rotation = RotationAbsolute, Time = Time.Current });
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if (Complete && updateCompleteTick())
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if (Complete && updateCompleteTick())
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{
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{
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@ -3,9 +3,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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@ -38,5 +35,39 @@ public SpinnerSpmCounter()
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}
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}
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};
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};
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}
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}
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private double spm;
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public double SpinsPerMinute
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{
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get { return spm; }
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private set
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{
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if (value == spm) return;
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spm = value;
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spmText.Text = Math.Truncate(value).ToString(@"#0");
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}
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}
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private struct RotationRecord
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{
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public float Rotation;
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public double Time;
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}
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private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
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private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
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public void SetRotation(float currentRotation)
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{
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if (records.Count > 0)
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{
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var record = records.Peek();
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while (Time.Current - records.Peek().Time > spm_count_duration)
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record = records.Dequeue();
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SpinsPerMinute = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
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}
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records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
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}
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}
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}
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}
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}
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