Move spm calculation into counter.

This commit is contained in:
Huo Yaoyuan 2017-10-07 15:42:10 +08:00
parent a876ab9b90
commit 09093013a7
3 changed files with 35 additions and 26 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq; using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -14,7 +13,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -184,7 +182,7 @@ protected override void UpdateAfterChildren()
circle.Rotation = disc.Rotation; circle.Rotation = disc.Rotation;
ticks.Rotation = disc.Rotation; ticks.Rotation = disc.Rotation;
spmText.Text = Math.Truncate(disc.SpinsPerMinute).ToString(@"#0"); spmCounter.SetRotation(disc.RotationAbsolute);
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint); disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input; using osu.Framework.Input;
@ -78,17 +77,6 @@ protected override bool OnMouseMove(InputState state)
private float lastAngle; private float lastAngle;
private float currentRotation; private float currentRotation;
public float RotationAbsolute; public float RotationAbsolute;
public double SpinsPerMinute;
private struct RotationRecord
{
public float Rotation;
public double Time;
}
private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
private int completeTick; private int completeTick;
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360)); private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
@ -121,14 +109,6 @@ protected override void Update()
} }
lastAngle = thisAngle; lastAngle = thisAngle;
if (records.Count > 0)
{
var record = records.Peek();
while (Time.Current - records.Peek().Time > spm_count_duration)
record = records.Dequeue();
SpinsPerMinute = (RotationAbsolute - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
}
records.Enqueue(new RotationRecord { Rotation = RotationAbsolute, Time = Time.Current });
if (Complete && updateCompleteTick()) if (Complete && updateCompleteTick())
{ {

View File

@ -3,9 +3,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -38,5 +35,39 @@ public SpinnerSpmCounter()
} }
}; };
} }
private double spm;
public double SpinsPerMinute
{
get { return spm; }
private set
{
if (value == spm) return;
spm = value;
spmText.Text = Math.Truncate(value).ToString(@"#0");
}
}
private struct RotationRecord
{
public float Rotation;
public double Time;
}
private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
public void SetRotation(float currentRotation)
{
if (records.Count > 0)
{
var record = records.Peek();
while (Time.Current - records.Peek().Time > spm_count_duration)
record = records.Dequeue();
SpinsPerMinute = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
}
records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
}
} }
} }