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Merge pull request #10862 from peppy/fix-currentskininfo-thread-safety
Move skin deletion logic to OsuGameBase to promote thread safety
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commit
08a127eedc
@ -194,6 +194,20 @@ namespace osu.Game
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dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
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dependencies.CacheAs<ISkinSource>(SkinManager);
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// needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo.
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SkinManager.ItemRemoved.BindValueChanged(weakRemovedInfo =>
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{
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if (weakRemovedInfo.NewValue.TryGetTarget(out var removedInfo))
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{
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Schedule(() =>
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{
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// check the removed skin is not the current user choice. if it is, switch back to default.
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if (removedInfo.ID == SkinManager.CurrentSkinInfo.Value.ID)
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SkinManager.CurrentSkinInfo.Value = SkinInfo.Default;
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});
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}
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});
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dependencies.CacheAs(API ??= new APIAccess(LocalConfig));
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dependencies.CacheAs(spectatorStreaming = new SpectatorStreamingClient());
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@ -48,16 +48,6 @@ namespace osu.Game.Skinning
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this.audio = audio;
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this.legacyDefaultResources = legacyDefaultResources;
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ItemRemoved.BindValueChanged(weakRemovedInfo =>
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{
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if (weakRemovedInfo.NewValue.TryGetTarget(out var removedInfo))
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{
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// check the removed skin is not the current user choice. if it is, switch back to default.
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if (removedInfo.ID == CurrentSkinInfo.Value.ID)
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CurrentSkinInfo.Value = SkinInfo.Default;
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}
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});
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CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
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CurrentSkin.ValueChanged += skin =>
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{
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