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Merge pull request #9819 from peppy/fix-overlay-depths
Always show newly presented overlay at front
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commit
088f7f5cc7
@ -702,6 +702,9 @@ namespace osu.Game
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if (state.NewValue == Visibility.Hidden) return;
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singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
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if (!overlay.IsPresent)
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overlayContent.ChangeChildDepth(overlay, (float)-Clock.CurrentTime);
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};
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}
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