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https://github.com/ppy/osu
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Ensure all lookups in LegacyHealthDisplay
use the found provider
Not actually needed to fix the remaining issue but does feel better
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@ -20,9 +20,6 @@ namespace osu.Game.Skinning
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{
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private const double epic_cutoff = 0.5;
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[Resolved]
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private ISkinSource skin { get; set; }
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private LegacyHealthPiece fill;
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private LegacyHealthPiece marker;
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@ -31,14 +28,14 @@ namespace osu.Game.Skinning
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private bool isNewStyle;
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[BackgroundDependencyLoader]
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private void load()
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private void load(ISkinSource source)
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{
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AutoSizeAxes = Axes.Both;
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var backgroundSource = skin.FindProvider(s => getTexture(s, "bg") != null);
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var skin = source.FindProvider(s => getTexture(s, "bg") != null);
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// the marker lookup to decide which display style must be performed on the source of the bg, which is the most common element.
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isNewStyle = getTexture(backgroundSource, "marker") != null;
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isNewStyle = getTexture(skin, "marker") != null;
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// background implementation is the same for both versions.
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AddInternal(new Sprite { Texture = getTexture(skin, "bg") });
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@ -98,7 +95,7 @@ namespace osu.Game.Skinning
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private readonly Texture dangerTexture;
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private readonly Texture superDangerTexture;
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public LegacyOldStyleMarker(ISkinSource skin)
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public LegacyOldStyleMarker(ISkin skin)
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{
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normalTexture = getTexture(skin, "ki");
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dangerTexture = getTexture(skin, "kidanger");
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@ -129,9 +126,9 @@ namespace osu.Game.Skinning
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public class LegacyNewStyleMarker : LegacyMarker
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{
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private readonly ISkinSource skin;
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private readonly ISkin skin;
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public LegacyNewStyleMarker(ISkinSource skin)
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public LegacyNewStyleMarker(ISkin skin)
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{
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this.skin = skin;
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}
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@ -153,7 +150,7 @@ namespace osu.Game.Skinning
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internal class LegacyOldStyleFill : LegacyHealthPiece
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{
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public LegacyOldStyleFill(ISkinSource skin)
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public LegacyOldStyleFill(ISkin skin)
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{
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// required for sizing correctly..
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var firstFrame = getTexture(skin, "colour-0");
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@ -176,7 +173,7 @@ namespace osu.Game.Skinning
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internal class LegacyNewStyleFill : LegacyHealthPiece
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{
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public LegacyNewStyleFill(ISkinSource skin)
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public LegacyNewStyleFill(ISkin skin)
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{
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InternalChild = new Sprite
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{
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