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https://github.com/ppy/osu
synced 2024-12-26 17:02:59 +00:00
Revert 'Fix any and all migration attempts dying on MusicController'
This reverts commit 310eec69fc
.
Way to try and "fix" stuff and screw stuff up even harder instead, me.
Great job, well done.
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parent
270c4c4f12
commit
081d87fe6d
@ -1137,6 +1137,7 @@ namespace osu.Game
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loadComponentSingleFile(new MedalOverlay(), topMostOverlayContent.Add);
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loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add);
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loadComponentSingleFile(new DetachedBeatmapStore(), Add, true);
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Add(difficultyRecommender);
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Add(externalLinkOpener = new ExternalLinkOpener());
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@ -377,10 +377,6 @@ namespace osu.Game
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dependencies.Cache(previewTrackManager = new PreviewTrackManager(BeatmapManager.BeatmapTrackStore));
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base.Content.Add(previewTrackManager);
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var detachedBeatmapStore = new DetachedBeatmapStore();
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base.Content.Add(detachedBeatmapStore);
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dependencies.CacheAs(detachedBeatmapStore);
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base.Content.Add(MusicController = new MusicController());
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dependencies.CacheAs(MusicController);
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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@ -63,7 +62,8 @@ namespace osu.Game.Overlays
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public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
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private IBindableList<BeatmapSetInfo> detachedBeatmaps = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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private BindableNumber<double> sampleVolume = null!;
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@ -76,15 +76,13 @@ namespace osu.Game.Overlays
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private int randomHistoryDirection;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager configManager, DetachedBeatmapStore detachedBeatmapStore, CancellationToken? cancellationToken)
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private void load(AudioManager audio, OsuConfigManager configManager)
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{
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AddInternal(audioDuckFilter = new AudioFilter(audio.TrackMixer));
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audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioDuckVolume);
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sampleVolume = audio.VolumeSample.GetBoundCopy();
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configManager.BindWith(OsuSetting.RandomSelectAlgorithm, randomSelectAlgorithm);
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detachedBeatmaps = detachedBeatmapStore.GetDetachedBeatmaps(cancellationToken);
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}
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protected override void LoadComplete()
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@ -257,8 +255,8 @@ namespace osu.Game.Overlays
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playableSet = getNextRandom(-1, allowProtectedTracks);
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else
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{
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playableSet = getBeatmapSets().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Protected || allowProtectedTracks)
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?? getBeatmapSets().LastOrDefault(s => !s.Protected || allowProtectedTracks);
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playableSet = getBeatmapSets().AsEnumerable().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Protected || allowProtectedTracks)
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?? getBeatmapSets().AsEnumerable().LastOrDefault(s => !s.Protected || allowProtectedTracks);
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}
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if (playableSet != null)
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@ -353,10 +351,10 @@ namespace osu.Game.Overlays
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playableSet = getNextRandom(1, allowProtectedTracks);
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else
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{
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playableSet = getBeatmapSets().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo))
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playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo))
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.Where(i => !i.Protected || allowProtectedTracks)
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.ElementAtOrDefault(1)
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?? getBeatmapSets().FirstOrDefault(i => !i.Protected || allowProtectedTracks);
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?? getBeatmapSets().AsEnumerable().FirstOrDefault(i => !i.Protected || allowProtectedTracks);
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}
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var playableBeatmap = playableSet?.Beatmaps.FirstOrDefault();
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@ -375,7 +373,7 @@ namespace osu.Game.Overlays
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{
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BeatmapSetInfo result;
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var possibleSets = getBeatmapSets().Where(s => !s.Protected || allowProtectedTracks).ToArray();
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var possibleSets = getBeatmapSets().AsEnumerable().Where(s => !s.Protected || allowProtectedTracks).ToArray();
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if (possibleSets.Length == 0)
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return null;
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@ -434,7 +432,7 @@ namespace osu.Game.Overlays
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private TrackChangeDirection? queuedDirection;
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private IEnumerable<BeatmapSetInfo> getBeatmapSets() => detachedBeatmaps.Where(s => !s.DeletePending);
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private IQueryable<BeatmapSetInfo> getBeatmapSets() => realm.Realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending);
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private void changeBeatmap(WorkingBeatmap newWorking)
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{
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@ -461,8 +459,8 @@ namespace osu.Game.Overlays
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else
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{
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// figure out the best direction based on order in playlist.
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int last = getBeatmapSets().TakeWhile(b => !b.Equals(current.BeatmapSetInfo)).Count();
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int next = getBeatmapSets().TakeWhile(b => !b.Equals(newWorking.BeatmapSetInfo)).Count();
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int last = getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(current.BeatmapSetInfo)).Count();
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int next = getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(newWorking.BeatmapSetInfo)).Count();
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direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
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}
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