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Add/fix up xmldocs with clarifications
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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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/// <summary>
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/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoHitObject"/>s.
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/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoStrongHitObject{TObject, TNested}"/>s.
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/// </summary>
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public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject
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{
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@ -7,6 +7,10 @@ using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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/// <summary>
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/// Base type for nested strong hits.
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/// Used by <see cref="TaikoStrongHitObject"/>s to represent their strong bonus scoring portions.
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/// </summary>
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public abstract class StrongNestedHitObject : TaikoHitObject
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{
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public override Judgement CreateJudgement() => new TaikoStrongJudgement();
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@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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/// <summary>
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/// Base class for taiko hitobjects that can become strong (large).
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/// </summary>
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public abstract class TaikoStrongHitObject : TaikoHitObject
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{
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/// <summary>
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