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Make the playfield work in TestCaseGamefield.
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parent
ee219c18db
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Taiko.UI;
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using System.Collections.Generic;
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using osu.Desktop.VisualTests.Beatmaps;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -52,6 +53,12 @@ namespace osu.Desktop.VisualTests.Tests
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time += RNG.Next(50, 500);
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}
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TimingInfo timing = new TimingInfo();
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timing.ControlPoints.Add(new ControlPoint
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{
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BeatLength = 200
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});
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WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
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{
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HitObjects = objects,
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@ -64,8 +71,9 @@ namespace osu.Desktop.VisualTests.Tests
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Artist = @"Unknown",
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Title = @"Sample Beatmap",
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Author = @"peppy",
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}
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}
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},
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},
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TimingInfo = timing
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});
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Add(new Drawable[]
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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return;
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}
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var section = drawableTimingSections.LastOrDefault(t => t.CanContain(drawable)) ?? drawableTimingSections.First();
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var section = drawableTimingSections.LastOrDefault(t => t.CanContain(drawable)) ?? drawableTimingSections.FirstOrDefault();
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if (section == null)
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throw new Exception("Could not find suitable timing section to add object to.");
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@ -7,7 +7,7 @@ namespace osu.Game.Beatmaps.Timing
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{
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public string SampleBank;
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public int SampleVolume;
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public TimeSignatures TimeSignature;
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public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
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public double Time;
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public double BeatLength = 500;
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public double SpeedMultiplier = 1;
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