mirror of https://github.com/ppy/osu
Allow tinkering with cursor-related settings in resume overlay test scene
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@ -2,11 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Gameplay;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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@ -19,24 +22,37 @@ public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
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private bool resumeFired;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
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{
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Children = new Drawable[]
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{
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cursor = new CursorContainer(),
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resume = new OsuResumeOverlay
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{
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GameplayCursor = cursor
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},
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}
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};
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private OsuConfigManager localConfig = null!;
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resumeFired = false;
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resume.ResumeAction = () => resumeFired = true;
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});
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[Cached]
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private GameplayState gameplayState;
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public TestSceneResumeOverlay()
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{
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gameplayState = TestGameplayState.Create(new OsuRuleset());
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddSliderStep("cursor size", 0.1f, 2f, 1f, v => localConfig.SetValue(OsuSetting.GameplayCursorSize, v));
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AddSliderStep("circle size", 0f, 10f, 0f, val =>
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{
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gameplayState.Beatmap.Difficulty.CircleSize = val;
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SetUp();
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});
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AddToggleStep("auto size", v => localConfig.SetValue(OsuSetting.AutoCursorSize, v));
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}
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[SetUp]
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public void SetUp() => Schedule(loadContent);
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[Test]
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public void TestResume()
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@ -53,6 +69,14 @@ public void TestResume()
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AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
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}
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private void loadContent()
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{
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Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } };
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resumeFired = false;
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resume.ResumeAction = () => resumeFired = true;
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}
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private partial class ManualOsuInputManager : OsuInputManager
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{
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public ManualOsuInputManager(RulesetInfo ruleset)
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