From 06fffc499b3dd28759e44af39a5ca66176fbd193 Mon Sep 17 00:00:00 2001 From: Vinicius Barbosa Date: Tue, 18 May 2021 16:56:07 +0200 Subject: [PATCH] Removed unused variables and directives --- osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 5 ----- osu.Game/Screens/Ranking/ResultsScreen.cs | 2 +- 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 28829c4ed8..ec48a6313b 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -10,11 +10,9 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; -using osu.Game.Audio; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; -using osu.Game.Skinning; using osuTK; namespace osu.Game.Screens.Ranking.Expanded.Accuracy @@ -76,8 +74,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private readonly ScoreInfo score; - private readonly bool withFlair; - private SmoothCircularProgress accuracyCircle; private SmoothCircularProgress innerMask; private Container badges; @@ -86,7 +82,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy public AccuracyCircle(ScoreInfo score, bool withFlair) { this.score = score; - this.withFlair = withFlair; } [BackgroundDependencyLoader] diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 20480c5367..ab065f7dd4 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -196,7 +196,7 @@ namespace osu.Game.Screens.Ranking statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true); - using(BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY + AccuracyCircle.TEXT_APPEAR_DELAY, true)) + using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY + AccuracyCircle.TEXT_APPEAR_DELAY, true)) { this.Delay(-1000).Schedule(() => applauseSound?.Play()); }