Ensure correct beatmap and ruleset when presenting a score from song select

This commit is contained in:
Dean Herbert 2020-05-04 14:04:30 +09:00
parent 02b9f51bdd
commit 06f58dd3e3
2 changed files with 17 additions and 4 deletions

View File

@ -7,6 +7,7 @@
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
@ -32,9 +33,12 @@ private void load(OsuColour colours)
Edit();
}, Key.Number4);
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new ResultsScreen(score));
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
}
protected void PresentScore(ScoreInfo score) =>
FinaliseSelection(score.Beatmap, score.Ruleset, () => this.Push(new ResultsScreen(score)));
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
public override void OnResuming(IScreen last)

View File

@ -342,13 +342,17 @@ public void Edit(BeatmapInfo beatmap = null)
/// Call to make a selection and perform the default action for this SongSelect.
/// </summary>
/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
/// <param name="ruleset">An optional ruleset to override the current carousel selection.</param>
/// <param name="customStartAction">An optional custom action to perform instead of <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmap = null, RulesetInfo ruleset = null, Action customStartAction = null)
{
// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
if (!Carousel.BeatmapSetsLoaded)
return;
if (ruleset != null)
Ruleset.Value = ruleset;
transferRulesetValue();
// while transferRulesetValue will flush, it only does so if the ruleset changes.
@ -369,7 +373,12 @@ public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartActio
selectionChangedDebounce = null;
}
if (performStartAction && OnStart())
if (customStartAction != null)
{
customStartAction();
Carousel.AllowSelection = false;
}
else if (OnStart())
Carousel.AllowSelection = false;
}