Fix slider velocity not using previous value if slider is not adjacent

This commit is contained in:
Dean Herbert 2022-07-19 22:54:11 +09:00
parent 471e1b935d
commit 06ae30a7d2
1 changed files with 6 additions and 3 deletions

View File

@ -16,6 +16,7 @@
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderPlacementBlueprint : PlacementBlueprint
{
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
public new Slider HitObject => (Slider)base.HitObject;
private SliderBodyPiece bodyPiece;
private HitCirclePiece headCirclePiece;
@ -42,7 +43,7 @@ public class SliderPlacementBlueprint : PlacementBlueprint
private IDistanceSnapProvider snapProvider { get; set; }
public SliderPlacementBlueprint()
: base(new Objects.Slider())
: base(new Slider())
{
RelativeSizeAxes = Axes.Both;
@ -82,7 +83,9 @@ public override void UpdateTimeAndPosition(SnapResult result)
case SliderPlacementState.Initial:
BeginPlacement();
var nearestDifficultyPoint = editorBeatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.DifficultyControlPoint?.DeepClone() as DifficultyControlPoint;
var nearestDifficultyPoint = editorBeatmap.HitObjects
.LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime)?
.DifficultyControlPoint?.DeepClone() as DifficultyControlPoint;
HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);