mirror of https://github.com/ppy/osu
Reduce enumerator overhead in `GameplayLeaderboard`
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1cde18b895
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@ -287,7 +287,7 @@ private void updateScoresDrawables()
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double delay = 0;
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foreach (var s in scoreFlowContainer.Children)
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foreach (var s in scoreFlowContainer)
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{
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using (s.BeginDelayedSequence(delay))
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s.Show();
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@ -384,7 +384,7 @@ protected override void UpdateAfterChildren()
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if (scoreFlowContainer == null)
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return;
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foreach (var c in scoreFlowContainer.Children)
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foreach (var c in scoreFlowContainer)
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{
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float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scoreFlowContainer).Y;
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float bottomY = topY + LeaderboardScore.HEIGHT;
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@ -128,7 +128,7 @@ protected override void Update()
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if (!scroll.IsScrolledToEnd()) fadeBottom -= panel_height;
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// logic is mostly shared with Leaderboard, copied here for simplicity.
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foreach (var c in Flow.Children)
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foreach (var c in Flow)
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{
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float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, Flow).Y;
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float bottomY = topY + panel_height;
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