mirror of
https://github.com/ppy/osu
synced 2025-02-06 05:12:12 +00:00
Reduce enumerator overhead in GameplayLeaderboard
This commit is contained in:
parent
1cde18b895
commit
069af13aaf
@ -287,7 +287,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
double delay = 0;
|
||||
|
||||
foreach (var s in scoreFlowContainer.Children)
|
||||
foreach (var s in scoreFlowContainer)
|
||||
{
|
||||
using (s.BeginDelayedSequence(delay))
|
||||
s.Show();
|
||||
@ -384,7 +384,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
if (scoreFlowContainer == null)
|
||||
return;
|
||||
|
||||
foreach (var c in scoreFlowContainer.Children)
|
||||
foreach (var c in scoreFlowContainer)
|
||||
{
|
||||
float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scoreFlowContainer).Y;
|
||||
float bottomY = topY + LeaderboardScore.HEIGHT;
|
||||
|
@ -128,7 +128,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
if (!scroll.IsScrolledToEnd()) fadeBottom -= panel_height;
|
||||
|
||||
// logic is mostly shared with Leaderboard, copied here for simplicity.
|
||||
foreach (var c in Flow.Children)
|
||||
foreach (var c in Flow)
|
||||
{
|
||||
float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, Flow).Y;
|
||||
float bottomY = topY + panel_height;
|
||||
|
Loading…
Reference in New Issue
Block a user