mirror of https://github.com/ppy/osu
Store last opened settings subpanel rather than relying on LINQ
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parent
4620ba8787
commit
067ff0e0ad
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@ -9,7 +9,6 @@
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK.Graphics;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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@ -38,6 +37,8 @@ public class SettingsOverlay : SettingsPanel, INamedOverlayComponent
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private readonly List<SettingsSubPanel> subPanels = new List<SettingsSubPanel>();
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private SettingsSubPanel lastOpenedSubPanel;
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protected override Drawable CreateHeader() => new SettingsHeader(Title, Description);
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protected override Drawable CreateFooter() => new SettingsFooter();
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@ -46,21 +47,21 @@ public SettingsOverlay()
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{
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}
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public override bool AcceptsFocus => subPanels.All(s => s.State.Value != Visibility.Visible);
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public override bool AcceptsFocus => lastOpenedSubPanel == null || lastOpenedSubPanel.State.Value == Visibility.Hidden;
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private T createSubPanel<T>(T subPanel)
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where T : SettingsSubPanel
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{
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subPanel.Depth = 1;
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subPanel.Anchor = Anchor.TopRight;
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subPanel.State.ValueChanged += subPanelStateChanged;
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subPanel.State.ValueChanged += e => subPanelStateChanged(subPanel, e);
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subPanels.Add(subPanel);
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return subPanel;
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}
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private void subPanelStateChanged(ValueChangedEvent<Visibility> state)
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private void subPanelStateChanged(SettingsSubPanel panel, ValueChangedEvent<Visibility> state)
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{
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switch (state.NewValue)
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{
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@ -69,6 +70,8 @@ private void subPanelStateChanged(ValueChangedEvent<Visibility> state)
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SectionsContainer.FadeOut(300, Easing.OutQuint);
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ContentContainer.MoveToX(-WIDTH, 500, Easing.OutQuint);
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lastOpenedSubPanel = panel;
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break;
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case Visibility.Hidden:
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@ -80,7 +83,7 @@ private void subPanelStateChanged(ValueChangedEvent<Visibility> state)
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}
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}
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protected override float ExpandedPosition => subPanels.Any(s => s.State.Value == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
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protected override float ExpandedPosition => lastOpenedSubPanel?.State.Value == Visibility.Visible ? -WIDTH : base.ExpandedPosition;
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[BackgroundDependencyLoader]
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private void load()
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