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https://github.com/ppy/osu
synced 2025-01-02 20:32:10 +00:00
Split out transition length constants
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parent
15f8d318eb
commit
060372a129
@ -68,6 +68,8 @@ namespace osu.Game.Screens.Edit.Timing
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private const int max_taps_to_consider = 8;
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private const int max_taps_to_consider = 8;
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private const double transition_length = 500;
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private readonly List<double> tapTimings = new List<double>();
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private readonly List<double> tapTimings = new List<double>();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -212,15 +214,15 @@ namespace osu.Game.Screens.Edit.Timing
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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{
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{
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hoverLayer.FadeIn(500, Easing.OutQuint);
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hoverLayer.FadeIn(transition_length, Easing.OutQuint);
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textContainer.FadeColour(textColour, 500, Easing.OutQuint);
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textContainer.FadeColour(textColour, transition_length, Easing.OutQuint);
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return true;
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return true;
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}
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}
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protected override void OnHoverLost(HoverLostEvent e)
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protected override void OnHoverLost(HoverLostEvent e)
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{
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{
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hoverLayer.FadeOut(500, Easing.OutQuint);
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hoverLayer.FadeOut(transition_length, Easing.OutQuint);
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textContainer.FadeColour(textColour, 500, Easing.OutQuint);
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textContainer.FadeColour(textColour, transition_length, Easing.OutQuint);
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base.OnHoverLost(e);
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base.OnHoverLost(e);
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}
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}
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@ -265,6 +267,7 @@ namespace osu.Game.Screens.Edit.Timing
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scaleContainer.ScaleTo(1, out_duration, Easing.OutQuint);
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scaleContainer.ScaleTo(1, out_duration, Easing.OutQuint);
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innerCircle.ScaleTo(1, out_duration, Easing.OutQuint);
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innerCircle.ScaleTo(1, out_duration, Easing.OutQuint);
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innerCircleHighlight.FadeOut(out_duration, Easing.OutQuint);
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innerCircleHighlight.FadeOut(out_duration, Easing.OutQuint);
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resetDelegate = Scheduler.AddDelayed(reset, 1000);
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resetDelegate = Scheduler.AddDelayed(reset, 1000);
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@ -321,9 +324,9 @@ namespace osu.Game.Screens.Edit.Timing
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private void reset()
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private void reset()
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{
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{
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bpmText.FadeOut(500, Easing.OutQuint);
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bpmText.FadeOut(transition_length, Easing.OutQuint);
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using (BeginDelayedSequence(tapTimings.Count > 0 ? 500 : 0))
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using (BeginDelayedSequence(tapTimings.Count > 0 ? transition_length : 0))
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{
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{
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Schedule(() => bpmText.Text = "the beat!");
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Schedule(() => bpmText.Text = "the beat!");
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bpmText.FadeIn(800, Easing.OutQuint);
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bpmText.FadeIn(800, Easing.OutQuint);
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