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https://github.com/ppy/osu
synced 2024-12-10 09:00:14 +00:00
Apply width modification to hit object container instead of hit objects, to preserve original size.
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parent
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commit
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@ -1 +1 @@
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Subproject commit 3d74f40e524adac263ead7437894a7b11fbf5a20
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Subproject commit 49775b9d5e7a383d78ef1018532040823fe18e76
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@ -22,7 +22,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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/// </summary>
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private readonly List<Key> validKeys = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
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public override Vector2 OriginPosition => new Vector2(bodyContainer.DrawHeight / 2f, DrawHeight / 2f);
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public override Vector2 OriginPosition => new Vector2(DrawHeight / 2f);
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protected override Container<Drawable> Content => bodyContainer;
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@ -46,8 +46,6 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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AddInternal(bodyContainer = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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@ -107,9 +107,10 @@ namespace osu.Game.Modes.Taiko.UI
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Origin = Anchor.Centre,
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FillMode = FillMode.Fit
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},
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hitObjectContainer = new Container
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hitObjectContainer = new HitObjectContainer
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{
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RelativeSizeAxes = Axes.Both,
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Height = DEFAULT_PLAYFIELD_HEIGHT,
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FillMode = FillMode.Fit
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},
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judgementContainer = new Container<DrawableTaikoJudgement>
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{
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@ -169,9 +170,6 @@ namespace osu.Game.Modes.Taiko.UI
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public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
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{
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h.AutoSizeAxes = h.AutoSizeAxes & ~Axes.Y;
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h.Height = DEFAULT_PLAYFIELD_HEIGHT;
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h.FillMode = FillMode.Fit;
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h.Depth = (float)h.HitObject.StartTime;
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base.Add(h);
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@ -216,5 +214,20 @@ namespace osu.Game.Modes.Taiko.UI
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else
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hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
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}
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private class HitObjectContainer : Container
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{
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public HitObjectContainer()
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{
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RelativeSizeAxes = Axes.X;
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}
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protected override void Update()
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{
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base.Update();
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Width = 1 / DrawScale.X;
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}
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}
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}
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}
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