mirror of
https://github.com/ppy/osu
synced 2025-02-28 00:21:52 +00:00
Scrolling support for SectionsContainer.
This commit is contained in:
parent
24a813e907
commit
058c5e18a4
@ -4,8 +4,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
@ -26,10 +24,11 @@ namespace osu.Game.Graphics.Containers
|
|||||||
{
|
{
|
||||||
if (value == expandableHeader) return;
|
if (value == expandableHeader) return;
|
||||||
|
|
||||||
scrollContainer.Remove(expandableHeader);
|
Remove(expandableHeader);
|
||||||
expandableHeader = value;
|
expandableHeader = value;
|
||||||
expandableHeader.Depth = float.MinValue;
|
expandableHeader.Depth = float.MinValue;
|
||||||
scrollContainer.Add(expandableHeader);
|
Add(expandableHeader);
|
||||||
|
updateSectionMargin();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -40,10 +39,11 @@ namespace osu.Game.Graphics.Containers
|
|||||||
{
|
{
|
||||||
if (value == fixedHeader) return;
|
if (value == fixedHeader) return;
|
||||||
|
|
||||||
scrollContainer.Remove(fixedHeader);
|
Remove(fixedHeader);
|
||||||
fixedHeader = value;
|
fixedHeader = value;
|
||||||
fixedHeader.Depth = float.MinValue / 2;
|
fixedHeader.Depth = float.MinValue / 2;
|
||||||
scrollContainer.Add(fixedHeader);
|
Add(fixedHeader);
|
||||||
|
updateSectionMargin();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -59,10 +59,25 @@ namespace osu.Game.Graphics.Containers
|
|||||||
scrollContainer.Remove(section);
|
scrollContainer.Remove(section);
|
||||||
|
|
||||||
sections = value.ToList();
|
sections = value.ToList();
|
||||||
scrollContainer.Add(value);
|
if (sections.Count == 0) return;
|
||||||
|
|
||||||
|
originalSectionMargin = sections[0].Margin;
|
||||||
|
updateSectionMargin();
|
||||||
|
scrollContainer.Add(sections);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private MarginPadding originalSectionMargin;
|
||||||
|
private void updateSectionMargin()
|
||||||
|
{
|
||||||
|
if (sections.Count == 0) return;
|
||||||
|
|
||||||
|
var newMargin = originalSectionMargin;
|
||||||
|
newMargin.Top += ExpandableHeader?.Height ?? 0 + FixedHeader?.Height ?? 0;
|
||||||
|
|
||||||
|
sections[0].Margin = newMargin;
|
||||||
|
}
|
||||||
|
|
||||||
public SectionsContainer()
|
public SectionsContainer()
|
||||||
{
|
{
|
||||||
Add(scrollContainer = new ScrollContainer
|
Add(scrollContainer = new ScrollContainer
|
||||||
@ -70,5 +85,17 @@ namespace osu.Game.Graphics.Containers
|
|||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.UpdateAfterChildren();
|
||||||
|
if (expandableHeader == null) return;
|
||||||
|
|
||||||
|
float position = scrollContainer.Current;
|
||||||
|
float offset = Math.Max(expandableHeader.Height, position);
|
||||||
|
|
||||||
|
expandableHeader.Y = -offset;
|
||||||
|
fixedHeader.Y = -offset + expandableHeader.Height;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user