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CI fix
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@ -71,7 +71,9 @@ namespace osu.Game.Screens.Select
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protected override void OnResuming(Screen last)
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{
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player = null;
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if (!Beatmap.Track.IsRunning)
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Beatmap.Track.Start();
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Beatmap.Track.Looping = true;
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base.OnResuming(last);
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