Reuse existing method

This commit is contained in:
smoogipoo 2021-02-02 18:42:02 +09:00
parent 5881b8be96
commit 052cf1abae

View File

@ -88,40 +88,22 @@ namespace osu.Game.Utils
/// <param name="mods">The mods to check.</param>
/// <param name="invalidMods">Invalid mods, if any were found. Can be null if all mods were valid.</param>
/// <returns>Whether the input mods were all valid. If false, <paramref name="invalidMods"/> will contain all invalid entries.</returns>
public static bool CheckValidForGameplay(IEnumerable<Mod> mods, out Mod[]? invalidMods)
public static bool CheckValidForGameplay(IEnumerable<Mod> mods, out List<Mod>? invalidMods)
{
mods = mods.ToArray();
List<Mod>? foundInvalid = null;
void addInvalid(Mod mod)
{
foundInvalid ??= new List<Mod>();
foundInvalid.Add(mod);
}
CheckCompatibleSet(mods, out invalidMods);
foreach (var mod in mods)
{
bool valid = mod.Type != ModType.System
&& mod.HasImplementation
&& !(mod is MultiMod);
if (!valid)
if (mod.Type == ModType.System || !mod.HasImplementation || mod is MultiMod)
{
// if this mod was found as invalid, we can exclude it before potentially excluding more incompatible types.
addInvalid(mod);
continue;
}
foreach (var type in mod.IncompatibleMods)
{
foreach (var invalid in mods.Where(m => type.IsInstanceOfType(m)))
addInvalid(invalid);
invalidMods ??= new List<Mod>();
invalidMods.Add(mod);
}
}
invalidMods = foundInvalid?.ToArray();
return foundInvalid == null;
return invalidMods == null;
}
/// <summary>