diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index 3d3b543d70..7acbf038d8 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -132,6 +132,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics } }, }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + scalingSettings.ForEach(s => bindPreviewEvent(s.Current)); + + windowModeDropdown.Current.ValueChanged += _ => updateResolutionDropdown(); windowModes.BindCollectionChanged((sender, args) => { @@ -141,8 +150,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics windowModeDropdown.Hide(); }, true); - windowModeDropdown.Current.ValueChanged += _ => updateResolutionDropdown(); - currentDisplay.BindValueChanged(display => Schedule(() => { resolutions.RemoveRange(1, resolutions.Count - 1); @@ -159,8 +166,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics updateResolutionDropdown(); }), true); - scalingSettings.ForEach(s => bindPreviewEvent(s.Current)); - scalingMode.BindValueChanged(mode => { scalingSettings.ClearTransforms(); @@ -181,11 +186,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics } } - /// - /// Create a delayed bindable which only updates when a condition is met. - /// - /// The config bindable. - /// A bindable which will propagate updates with a delay. private void bindPreviewEvent(Bindable bindable) { bindable.ValueChanged += _ =>