mirror of
https://github.com/ppy/osu
synced 2025-02-19 11:56:58 +00:00
Code cleanup
This commit is contained in:
parent
12a17d0983
commit
04c0db6dce
@ -30,7 +30,7 @@ using osuTK;
|
|||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
|
public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
|
||||||
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed
|
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed
|
||||||
{
|
{
|
||||||
public override string Name => "Target";
|
public override string Name => "Target";
|
||||||
public override string Acronym => "TP";
|
public override string Acronym => "TP";
|
||||||
@ -57,11 +57,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
// Sudden death
|
// Sudden death
|
||||||
healthProcessor.FailConditions += (_, result)
|
healthProcessor.FailConditions += (_, result)
|
||||||
=> result.Type.AffectsCombo()
|
=> result.Type.AffectsCombo()
|
||||||
&& !result.IsHit;
|
&& !result.IsHit;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Maximum distance to jump
|
// Maximum distance to jump
|
||||||
public const float MAX_DISTANCE = 250f;
|
private const float max_distance = 250f;
|
||||||
|
|
||||||
public override void ApplyToBeatmap(IBeatmap beatmap)
|
public override void ApplyToBeatmap(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
@ -69,76 +69,68 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
var rng = new Random(Seed.Value.GetValueOrDefault());
|
var rng = new Random(Seed.Value.GetValueOrDefault());
|
||||||
|
|
||||||
float nextSingle(float max = 1f)
|
float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max);
|
||||||
{
|
|
||||||
return (float)(rng.NextDouble() * max);
|
|
||||||
}
|
|
||||||
|
|
||||||
var osuBeatmap = (OsuBeatmap)beatmap;
|
var osuBeatmap = (OsuBeatmap)beatmap;
|
||||||
var origHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
|
var origHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
|
||||||
|
|
||||||
// Only place circles between startTime and endTime
|
// Only place circles between startTime and endTime
|
||||||
var startTime = origHitObjects.First().StartTime;
|
var startTime = origHitObjects.First().StartTime;
|
||||||
double endTime;
|
|
||||||
var endObj = origHitObjects.Last();
|
var endObj = origHitObjects.Last();
|
||||||
switch (endObj)
|
var endTime = endObj switch
|
||||||
{
|
{
|
||||||
case Slider slider:
|
Slider slider => slider.EndTime,
|
||||||
endTime = slider.EndTime;
|
Spinner spinner => spinner.EndTime,
|
||||||
break;
|
_ => endObj.StartTime
|
||||||
case Spinner spinner:
|
};
|
||||||
endTime = spinner.EndTime;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
endTime = endObj.StartTime;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Generate the beats
|
// Generate the beats
|
||||||
var beats = osuBeatmap.ControlPointInfo.TimingPoints
|
var beats = osuBeatmap.ControlPointInfo.TimingPoints
|
||||||
.Where(x => Precision.AlmostBigger(endTime, x.Time))
|
.Where(x => Precision.AlmostBigger(endTime, x.Time))
|
||||||
.SelectMany(tp =>
|
.SelectMany(tp =>
|
||||||
{
|
{
|
||||||
var tpBeats = new List<double>();
|
var tpBeats = new List<double>();
|
||||||
var currentTime = tp.Time;
|
var currentTime = tp.Time;
|
||||||
while (Precision.AlmostBigger(endTime, currentTime) && osuBeatmap.ControlPointInfo.TimingPointAt(currentTime) == tp)
|
|
||||||
{
|
while (Precision.AlmostBigger(endTime, currentTime) && osuBeatmap.ControlPointInfo.TimingPointAt(currentTime) == tp)
|
||||||
tpBeats.Add(currentTime);
|
{
|
||||||
currentTime += tp.BeatLength;
|
tpBeats.Add(currentTime);
|
||||||
}
|
currentTime += tp.BeatLength;
|
||||||
return tpBeats;
|
}
|
||||||
})
|
|
||||||
// Remove beats that are before startTime
|
return tpBeats;
|
||||||
.Where(x => Precision.AlmostBigger(x, startTime))
|
})
|
||||||
// Remove beats during breaks
|
// Remove beats that are before startTime
|
||||||
.Where(x => !osuBeatmap.Breaks.Any(b =>
|
.Where(x => Precision.AlmostBigger(x, startTime))
|
||||||
Precision.AlmostBigger(x, b.StartTime)
|
// Remove beats during breaks
|
||||||
&& Precision.AlmostBigger(origHitObjects.First(y => Precision.AlmostBigger(y.StartTime, b.EndTime)).StartTime, x)
|
.Where(x => !osuBeatmap.Breaks.Any(b =>
|
||||||
))
|
Precision.AlmostBigger(x, b.StartTime)
|
||||||
.ToList();
|
&& Precision.AlmostBigger(origHitObjects.First(y => Precision.AlmostBigger(y.StartTime, b.EndTime)).StartTime, x)
|
||||||
|
))
|
||||||
|
.ToList();
|
||||||
// Generate a hit circle for each beat
|
// Generate a hit circle for each beat
|
||||||
var hitObjects = beats
|
var hitObjects = beats
|
||||||
// Remove beats that are too close to the next one (e.g. due to timing point changes)
|
// Remove beats that are too close to the next one (e.g. due to timing point changes)
|
||||||
.Where((x, idx) =>
|
.Where((x, idx) =>
|
||||||
{
|
{
|
||||||
if (idx == beats.Count - 1) return true;
|
if (idx == beats.Count - 1) return true;
|
||||||
if (Precision.AlmostBigger(osuBeatmap.ControlPointInfo.TimingPointAt(x).BeatLength / 2, beats[idx + 1] - x))
|
|
||||||
return false;
|
return !Precision.AlmostBigger(osuBeatmap.ControlPointInfo.TimingPointAt(x).BeatLength / 2, beats[idx + 1] - x);
|
||||||
return true;
|
})
|
||||||
})
|
.Select(x =>
|
||||||
.Select(x =>
|
{
|
||||||
{
|
var newCircle = new HitCircle();
|
||||||
var newCircle = new HitCircle();
|
newCircle.ApplyDefaults(osuBeatmap.ControlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
|
||||||
newCircle.ApplyDefaults(osuBeatmap.ControlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
|
newCircle.StartTime = x;
|
||||||
newCircle.StartTime = x;
|
return (OsuHitObject)newCircle;
|
||||||
return (OsuHitObject)newCircle;
|
}).ToList();
|
||||||
}).ToList();
|
|
||||||
|
|
||||||
// Add hit samples to the circles
|
// Add hit samples to the circles
|
||||||
for (int i = 0; i < hitObjects.Count; i++)
|
for (int i = 0; i < hitObjects.Count; i++)
|
||||||
{
|
{
|
||||||
var x = hitObjects[i];
|
var x = hitObjects[i];
|
||||||
var samples = getSamplesAtTime(origHitObjects, x.StartTime);
|
var samples = getSamplesAtTime(origHitObjects, x.StartTime);
|
||||||
|
|
||||||
if (samples == null)
|
if (samples == null)
|
||||||
{
|
{
|
||||||
if (i > 0)
|
if (i > 0)
|
||||||
@ -155,11 +147,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
hitObjects.ForEach(x =>
|
hitObjects.ForEach(x =>
|
||||||
{
|
{
|
||||||
var origObj = origHitObjects.FindLast(y => Precision.AlmostBigger(x.StartTime, y.StartTime));
|
var origObj = origHitObjects.FindLast(y => Precision.AlmostBigger(x.StartTime, y.StartTime));
|
||||||
if (origObj == null) x.ComboIndex = 0;
|
x.ComboIndex = origObj?.ComboIndex ?? 0;
|
||||||
else x.ComboIndex = origObj.ComboIndex;
|
|
||||||
});
|
});
|
||||||
// Then reprocess them to ensure continuity in the combo indices and add indices in current combo
|
// Then reprocess them to ensure continuity in the combo indices and add indices in current combo
|
||||||
var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
|
var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
|
||||||
|
|
||||||
for (int i = 0; i < combos.Count; i++)
|
for (int i = 0; i < combos.Count; i++)
|
||||||
{
|
{
|
||||||
var group = combos[i].ToList();
|
var group = combos[i].ToList();
|
||||||
@ -176,20 +168,22 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
// Position all hit circles
|
// Position all hit circles
|
||||||
var direction = MathHelper.TwoPi * nextSingle();
|
var direction = MathHelper.TwoPi * nextSingle();
|
||||||
|
|
||||||
for (int i = 0; i < hitObjects.Count; i++)
|
for (int i = 0; i < hitObjects.Count; i++)
|
||||||
{
|
{
|
||||||
var x = hitObjects[i];
|
var x = hitObjects[i];
|
||||||
|
|
||||||
if (i == 0)
|
if (i == 0)
|
||||||
{
|
{
|
||||||
x.Position = new Vector2(nextSingle(OsuPlayfield.BASE_SIZE.X), nextSingle(OsuPlayfield.BASE_SIZE.Y));
|
x.Position = new Vector2(nextSingle(OsuPlayfield.BASE_SIZE.X), nextSingle(OsuPlayfield.BASE_SIZE.Y));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var distance = Math.Min(MAX_DISTANCE, 40f * (float)Math.Pow(1.05, x.ComboIndex));
|
var distance = Math.Min(max_distance, 40f * (float)Math.Pow(1.05, x.ComboIndex));
|
||||||
var relativePos = new Vector2(
|
var relativePos = new Vector2(
|
||||||
distance * (float)Math.Cos(direction),
|
distance * (float)Math.Cos(direction),
|
||||||
distance * (float)Math.Sin(direction)
|
distance * (float)Math.Sin(direction)
|
||||||
);
|
);
|
||||||
relativePos = getRotatedVector(hitObjects[i - 1].Position, relativePos);
|
relativePos = getRotatedVector(hitObjects[i - 1].Position, relativePos);
|
||||||
direction = (float)Math.Atan2(relativePos.Y, relativePos.X);
|
direction = (float)Math.Atan2(relativePos.Y, relativePos.X);
|
||||||
|
|
||||||
@ -209,7 +203,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
if (x.LastInCombo)
|
if (x.LastInCombo)
|
||||||
direction = MathHelper.TwoPi * nextSingle();
|
direction = MathHelper.TwoPi * nextSingle();
|
||||||
else
|
else
|
||||||
direction += distance / MAX_DISTANCE * (nextSingle() * MathHelper.TwoPi - MathHelper.Pi);
|
direction += distance / max_distance * (nextSingle() * MathHelper.TwoPi - MathHelper.Pi);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -227,25 +221,24 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
/// <param name="hitObjects">The list of hit objects in a beatmap, ordered by StartTime</param>
|
/// <param name="hitObjects">The list of hit objects in a beatmap, ordered by StartTime</param>
|
||||||
/// <param name="time">The point in time to get samples for</param>
|
/// <param name="time">The point in time to get samples for</param>
|
||||||
/// <returns>Hit samples</returns>
|
/// <returns>Hit samples</returns>
|
||||||
private IList<HitSampleInfo> getSamplesAtTime(List<OsuHitObject> hitObjects, double time)
|
private IList<HitSampleInfo> getSamplesAtTime(IEnumerable<OsuHitObject> hitObjects, double time)
|
||||||
{
|
{
|
||||||
var sampleObj = hitObjects.FirstOrDefault(x =>
|
var sampleObj = hitObjects.FirstOrDefault(x =>
|
||||||
{
|
{
|
||||||
if (Precision.AlmostEquals(time, x.StartTime)) return true;
|
if (Precision.AlmostEquals(time, x.StartTime)) return true;
|
||||||
if (x is Slider slider
|
|
||||||
&& Precision.AlmostBigger(time, slider.StartTime)
|
if (!(x is Slider s))
|
||||||
&& Precision.AlmostBigger(slider.EndTime, time))
|
return false;
|
||||||
{
|
if (!Precision.AlmostBigger(time, s.StartTime)
|
||||||
if (Precision.AlmostEquals((time - slider.StartTime) % slider.SpanDuration, 0))
|
|| !Precision.AlmostBigger(s.EndTime, time))
|
||||||
{
|
return false;
|
||||||
return true;
|
|
||||||
}
|
return Precision.AlmostEquals((time - s.StartTime) % s.SpanDuration, 0);
|
||||||
}
|
|
||||||
return false;
|
|
||||||
});
|
});
|
||||||
if (sampleObj == null) return null;
|
if (sampleObj == null) return null;
|
||||||
|
|
||||||
IList<HitSampleInfo> samples = null;
|
IList<HitSampleInfo> samples;
|
||||||
|
|
||||||
if (sampleObj is Slider slider)
|
if (sampleObj is Slider slider)
|
||||||
{
|
{
|
||||||
samples = slider.NodeSamples[(int)Math.Round((time - slider.StartTime) % slider.SpanDuration)];
|
samples = slider.NodeSamples[(int)Math.Round((time - slider.StartTime) % slider.SpanDuration)];
|
||||||
@ -254,6 +247,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
{
|
{
|
||||||
samples = sampleObj.Samples;
|
samples = sampleObj.Samples;
|
||||||
}
|
}
|
||||||
|
|
||||||
return samples;
|
return samples;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -269,19 +263,18 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
var h = (OsuHitObject)drawable.HitObject;
|
var h = (OsuHitObject)drawable.HitObject;
|
||||||
|
|
||||||
// apply grow and fade effect
|
// apply grow and fade effect
|
||||||
if (drawable is DrawableHitCircle circle)
|
if (!(drawable is DrawableHitCircle circle)) return;
|
||||||
|
|
||||||
|
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
|
||||||
{
|
{
|
||||||
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
|
// todo: this doesn't feel quite right yet
|
||||||
{
|
drawable.ScaleTo(0.4f)
|
||||||
// todo: this doesn't feel quite right yet
|
|
||||||
drawable.ScaleTo(0.4f)
|
|
||||||
.Then().ScaleTo(1.6f, h.TimePreempt * 2);
|
.Then().ScaleTo(1.6f, h.TimePreempt * 2);
|
||||||
drawable.FadeTo(0.5f)
|
drawable.FadeTo(0.5f)
|
||||||
.Then().Delay(h.TimeFadeIn).FadeTo(1f);
|
.Then().Delay(h.TimeFadeIn).FadeTo(1f);
|
||||||
|
|
||||||
// remove approach circles
|
// remove approach circles
|
||||||
circle.ApproachCircle.Hide();
|
circle.ApproachCircle.Hide();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -347,7 +340,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Rotates vector "initial" towards vector "destinantion"
|
/// Rotates vector "initial" towards vector "destination"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="initial">Vector to rotate to "destination"</param>
|
/// <param name="initial">Vector to rotate to "destination"</param>
|
||||||
/// <param name="destination">Vector "initial" should be rotated to</param>
|
/// <param name="destination">Vector "initial" should be rotated to</param>
|
||||||
@ -399,7 +392,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
sample = new PausableSkinnableSound(new SampleInfo("spinnerbonus")), // todo: use another sample?
|
sample = new PausableSkinnableSound(new SampleInfo("spinnerbonus")) // todo: use another sample?
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,7 +5,6 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
|
|
||||||
@ -18,11 +17,14 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
|
|
||||||
public class SeedSettingsControl : SettingsItem<int?>
|
public class SeedSettingsControl : SettingsItem<int?>
|
||||||
{
|
{
|
||||||
protected override Drawable CreateControl() => new SeedControl
|
protected override Drawable CreateControl()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
return new SeedControl
|
||||||
Margin = new MarginPadding { Top = 5 }
|
{
|
||||||
};
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Margin = new MarginPadding { Top = 5 }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int?>
|
private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int?>
|
||||||
{
|
{
|
||||||
@ -46,33 +48,33 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
|
|
||||||
InternalChildren = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
new GridContainer
|
new GridContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
ColumnDimensions = new[]
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
new Dimension(),
|
||||||
AutoSizeAxes = Axes.Y,
|
new Dimension(GridSizeMode.Absolute, 2),
|
||||||
ColumnDimensions = new[]
|
new Dimension(GridSizeMode.Relative, 0.25f)
|
||||||
|
},
|
||||||
|
RowDimensions = new[]
|
||||||
|
{
|
||||||
|
new Dimension(GridSizeMode.AutoSize)
|
||||||
|
},
|
||||||
|
Content = new[]
|
||||||
|
{
|
||||||
|
new Drawable[]
|
||||||
{
|
{
|
||||||
new Dimension(),
|
seedNumberBox = new OsuNumberBox
|
||||||
new Dimension(GridSizeMode.Absolute, 2),
|
|
||||||
new Dimension(GridSizeMode.Relative, 0.25f)
|
|
||||||
},
|
|
||||||
RowDimensions = new[]
|
|
||||||
{
|
|
||||||
new Dimension(GridSizeMode.AutoSize)
|
|
||||||
},
|
|
||||||
Content = new[]
|
|
||||||
{
|
|
||||||
new Drawable[]
|
|
||||||
{
|
{
|
||||||
seedNumberBox = new OsuNumberBox
|
RelativeSizeAxes = Axes.X,
|
||||||
{
|
CommitOnFocusLost = true
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
CommitOnFocusLost = true
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
};
|
||||||
|
|
||||||
seedNumberBox.Current.BindValueChanged(e =>
|
seedNumberBox.Current.BindValueChanged(e =>
|
||||||
{
|
{
|
||||||
|
@ -2,14 +2,9 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osu.Game.Overlays.Settings;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user