Force a selection after filtering to ensure correct difficulty is selected

This commit is contained in:
Dean Herbert 2020-03-05 21:45:19 +09:00
parent 332f56a7f8
commit 0477ef6c13

View File

@ -397,6 +397,8 @@ namespace osu.Game.Screens.Select
var criteria = FilterControl.CreateCriteria();
criteria.SelectedBeatmapSet = e.NewValue.BeatmapInfo.BeatmapSet;
Carousel.Filter(criteria);
Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
}
}