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Force a selection after filtering to ensure correct difficulty is selected
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@ -397,6 +397,8 @@ namespace osu.Game.Screens.Select
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var criteria = FilterControl.CreateCriteria();
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criteria.SelectedBeatmapSet = e.NewValue.BeatmapInfo.BeatmapSet;
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Carousel.Filter(criteria);
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Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
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}
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}
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