mirror of https://github.com/ppy/osu
Add very simple in-game update checker/display.
This commit is contained in:
parent
0cd149eda4
commit
045edb6ab7
|
@ -11,6 +11,7 @@
|
|||
using osu.Framework.Platform;
|
||||
using osu.Framework.Desktop.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Desktop.Overlays;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
|
@ -22,6 +23,13 @@ public OsuGameDesktop(string[] args = null)
|
|||
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
(new VersionManager()).Preload(this, Add);
|
||||
}
|
||||
|
||||
public override void SetHost(BasicGameHost host)
|
||||
{
|
||||
base.SetHost(host);
|
||||
|
|
|
@ -0,0 +1,93 @@
|
|||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using Squirrel;
|
||||
using System.Reflection;
|
||||
|
||||
namespace osu.Desktop.Overlays
|
||||
{
|
||||
public class VersionManager : OverlayContainer
|
||||
{
|
||||
private UpdateManager updateManager;
|
||||
private NotificationManager notification;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationManager notification)
|
||||
{
|
||||
this.notification = notification;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
var asm = Assembly.GetEntryAssembly().GetName();
|
||||
Add(new OsuSpriteText
|
||||
{
|
||||
Text = $@"osu!lazer v{asm.Version}"
|
||||
});
|
||||
|
||||
updateChecker();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
updateManager?.Dispose();
|
||||
}
|
||||
|
||||
private async void updateChecker()
|
||||
{
|
||||
updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
|
||||
var info = await updateManager.CheckForUpdate();
|
||||
if (info.ReleasesToApply.Count > 0)
|
||||
{
|
||||
ProgressNotification n = new UpdateProgressNotification
|
||||
{
|
||||
Text = @"Downloading update..."
|
||||
};
|
||||
Schedule(() => notification.Post(n));
|
||||
Schedule(() => n.State = ProgressNotificationState.Active);
|
||||
await updateManager.DownloadReleases(info.ReleasesToApply, (int p) => Schedule(() => n.Progress = p / 100f));
|
||||
Schedule(() => n.Text = @"Installing update...");
|
||||
await updateManager.ApplyReleases(info, (int p) => Schedule(() => n.Progress = p / 100f));
|
||||
Schedule(() => n.State = ProgressNotificationState.Completed);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//check again every 30 minutes.
|
||||
Scheduler.AddDelayed(updateChecker, 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
}
|
||||
|
||||
class UpdateProgressNotification : ProgressNotification
|
||||
{
|
||||
protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification(this)
|
||||
{
|
||||
Text = @"Update ready to install. Click to restart!",
|
||||
Activated = () =>
|
||||
{
|
||||
UpdateManager.RestartApp();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue