mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Merge pull request #24145 from nekodex/more-notification-sounds
Add new notification sounds
This commit is contained in:
commit
03f311d086
@ -171,6 +171,8 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
public abstract partial class HighlightMessageNotification : SimpleNotification
|
||||
{
|
||||
public override string PopInSampleName => "UI/notification-mention";
|
||||
|
||||
protected HighlightMessageNotification(Message message, Channel channel)
|
||||
{
|
||||
this.message = message;
|
||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
Logger.Log($"⚠️ {notification.Text}");
|
||||
|
||||
notification.Closed += notificationClosed;
|
||||
notification.Closed += () => notificationClosed(notification);
|
||||
|
||||
if (notification is IHasCompletionTarget hasCompletionTarget)
|
||||
hasCompletionTarget.CompletionTarget = Post;
|
||||
@ -229,17 +229,20 @@ namespace osu.Game.Overlays
|
||||
mainContent.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In);
|
||||
}
|
||||
|
||||
private void notificationClosed() => Schedule(() =>
|
||||
private void notificationClosed(Notification notification) => Schedule(() =>
|
||||
{
|
||||
updateCounts();
|
||||
|
||||
// this debounce is currently shared between popin/popout sounds, which means one could potentially not play when the user is expecting it.
|
||||
// popout is constant across all notification types, and should therefore be handled using playback concurrency instead, but seems broken at the moment.
|
||||
playDebouncedSample("UI/overlay-pop-out");
|
||||
playDebouncedSample(notification.PopOutSampleName);
|
||||
});
|
||||
|
||||
private void playDebouncedSample(string sampleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(sampleName))
|
||||
return;
|
||||
|
||||
if (lastSamplePlayback == null || Time.Current - lastSamplePlayback > OsuGameBase.SAMPLE_DEBOUNCE_TIME)
|
||||
{
|
||||
audio.Samples.Get(sampleName)?.Play();
|
||||
|
@ -50,7 +50,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
/// </summary>
|
||||
public virtual bool DisplayOnTop => true;
|
||||
|
||||
public virtual string PopInSampleName => "UI/notification-pop-in";
|
||||
public virtual string PopInSampleName => "UI/notification-default";
|
||||
public virtual string PopOutSampleName => "UI/overlay-pop-out";
|
||||
|
||||
protected NotificationLight Light;
|
||||
|
||||
|
@ -10,6 +10,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public partial class ProgressCompletionNotification : SimpleNotification
|
||||
{
|
||||
public override string PopInSampleName => "UI/notification-done";
|
||||
|
||||
public ProgressCompletionNotification()
|
||||
{
|
||||
Icon = FontAwesome.Solid.Check;
|
||||
|
@ -4,6 +4,8 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
@ -27,6 +29,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
protected override bool AllowFlingDismiss => false;
|
||||
|
||||
public override string PopOutSampleName => State is ProgressNotificationState.Cancelled ? base.PopOutSampleName : "";
|
||||
|
||||
/// <summary>
|
||||
/// The function to post completion notifications back to.
|
||||
/// </summary>
|
||||
@ -122,6 +126,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
cancellationTokenSource.Cancel();
|
||||
|
||||
IconContent.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
|
||||
cancelSample?.Play();
|
||||
loadingSpinner.Hide();
|
||||
|
||||
var icon = new SpriteIcon
|
||||
@ -190,6 +195,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
private LoadingSpinner loadingSpinner = null!;
|
||||
|
||||
private Sample? cancelSample;
|
||||
|
||||
private readonly TextFlowContainer textDrawable;
|
||||
|
||||
public ProgressNotification()
|
||||
@ -217,7 +224,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OsuColour colours, AudioManager audioManager)
|
||||
{
|
||||
colourQueued = colours.YellowDark;
|
||||
colourActive = colours.Blue;
|
||||
@ -236,6 +243,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
Size = new Vector2(loading_spinner_size),
|
||||
}
|
||||
});
|
||||
|
||||
cancelSample = audioManager.Samples.Get(@"UI/notification-cancel");
|
||||
}
|
||||
|
||||
public override void Close(bool runFlingAnimation)
|
||||
|
@ -7,7 +7,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public partial class SimpleErrorNotification : SimpleNotification
|
||||
{
|
||||
public override string PopInSampleName => "UI/error-notification-pop-in";
|
||||
public override string PopInSampleName => "UI/notification-error";
|
||||
|
||||
public SimpleErrorNotification()
|
||||
{
|
||||
|
@ -37,7 +37,7 @@
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.1.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.625.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.625.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.707.0" />
|
||||
<PackageReference Include="Sentry" Version="3.28.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
Loading…
Reference in New Issue
Block a user