Merge branch 'master' into update-framework

This commit is contained in:
Dan Balasescu 2020-01-09 19:02:26 +09:00 committed by GitHub
commit 03c778df75
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2 changed files with 28 additions and 10 deletions

View File

@ -146,6 +146,18 @@ public void TestModReinstantiation()
AddAssert("player mods applied", () => playerMod2.Applied);
}
[Test]
public void TestModDisplayChanges()
{
var testMod = new TestMod();
AddStep("load player", () => ResetPlayer(true));
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("set test mod in loader", () => loader.Mods.Value = new[] { testMod });
AddAssert("test mod is displayed", () => (TestMod)loader.DisplayedMods.Single() == testMod);
}
[Test]
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
@ -221,6 +233,8 @@ private class TestPlayerLoader : PlayerLoader
public new Task DisposalTask => base.DisposalTask;
public IReadOnlyList<Mod> DisplayedMods => MetadataInfo.Mods.Value;
public TestPlayerLoader(Func<Player> createPlayer)
: base(createPlayer)
{

View File

@ -44,7 +44,7 @@ public class PlayerLoader : ScreenWithBeatmapBackground
private LogoTrackingContainer content;
private BeatmapMetadataDisplay info;
protected BeatmapMetadataDisplay MetadataInfo;
private bool hideOverlays;
public override bool HideOverlaysOnEnter => hideOverlays;
@ -96,7 +96,7 @@ private void load(SessionStatics sessionStatics)
RelativeSizeAxes = Axes.Both,
}).WithChildren(new Drawable[]
{
info = new BeatmapMetadataDisplay(Beatmap.Value, Mods.Value, content.LogoFacade)
MetadataInfo = new BeatmapMetadataDisplay(Beatmap.Value, Mods, content.LogoFacade)
{
Alpha = 0,
Anchor = Anchor.Centre,
@ -138,7 +138,7 @@ public override void OnEntering(IScreen last)
contentIn();
info.Delay(750).FadeIn(500);
MetadataInfo.Delay(750).FadeIn(500);
this.Delay(1800).Schedule(pushWhenLoaded);
if (!muteWarningShownOnce.Value)
@ -158,7 +158,7 @@ public override void OnResuming(IScreen last)
contentIn();
info.Loading = true;
MetadataInfo.Loading = true;
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
loadNewPlayer();
@ -174,7 +174,7 @@ private void loadNewPlayer()
player.RestartCount = restartCount;
player.RestartRequested = restartRequested;
LoadTask = LoadComponentAsync(player, _ => info.Loading = false);
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
}
private void contentIn()
@ -350,7 +350,7 @@ protected override void Update()
}
}
private class BeatmapMetadataDisplay : Container
protected class BeatmapMetadataDisplay : Container
{
private class MetadataLine : Container
{
@ -379,11 +379,13 @@ public MetadataLine(string left, string right)
}
private readonly WorkingBeatmap beatmap;
private readonly IReadOnlyList<Mod> mods;
private readonly Bindable<IReadOnlyList<Mod>> mods;
private readonly Drawable facade;
private LoadingAnimation loading;
private Sprite backgroundSprite;
public IBindable<IReadOnlyList<Mod>> Mods => mods;
public bool Loading
{
set
@ -401,11 +403,13 @@ public bool Loading
}
}
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, Drawable facade)
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
{
this.beatmap = beatmap;
this.mods = mods;
this.facade = facade;
this.mods = new Bindable<IReadOnlyList<Mod>>();
this.mods.BindTo(mods);
}
[BackgroundDependencyLoader]
@ -492,7 +496,7 @@ private void load()
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 },
Current = { Value = mods }
Current = mods
}
},
}