mirror of
https://github.com/ppy/osu
synced 2025-01-03 04:42:10 +00:00
Update References to FlowStrategies
References now use the Create*-names instead of the outdated Get*-names to create instances of FlowStrategies.
This commit is contained in:
parent
0d1dec665a
commit
03889e6ca6
@ -1 +1 @@
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Subproject commit 92db4fc015274a4b8a74d9adb2d7a68b8be2134c
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Subproject commit bd8bc234fc6014cb18679e5e52da1074f4a4e5be
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@ -60,13 +60,13 @@ namespace osu.Desktop.Overlays
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new FlowContainer
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Children = new Drawable[]
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{
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new FlowContainer
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(5)),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(5)),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Children = new Drawable[]
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@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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FlowStrategy = FlowStrategies.GetVerticalFlow(new Vector2(0, 2));
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FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 2));
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Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;
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Children = new Drawable[]
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@ -86,7 +86,7 @@ namespace osu.Game.Beatmaps.Drawables
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new FlowContainer
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{
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Padding = new MarginPadding(5),
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FlowStrategy = FlowStrategies.GetHorizontalFlow(),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -101,13 +101,13 @@ namespace osu.Game.Beatmaps.Drawables
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new FlowContainer
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{
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Padding = new MarginPadding { Left = 5 },
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FlowContainer
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{
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FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(4, 0)),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(4, 0)),
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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@ -38,7 +38,7 @@ namespace osu.Game.Beatmaps.Drawables
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},
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new FlowContainer
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{
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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@ -112,7 +112,7 @@ namespace osu.Game.Beatmaps.Drawables
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new FlowContainer
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{
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Depth = -1,
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FlowStrategy = FlowStrategies.GetHorizontalFlow(),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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RelativeSizeAxes = Axes.Both,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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@ -21,7 +21,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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new FlowContainer
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{
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FlowStrategy = FlowStrategies.GetHorizontalFlow(),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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@ -73,7 +73,7 @@ namespace osu.Game.Graphics.UserInterface
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stars = new FlowContainer<Star>
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(star_spacing)),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(star_spacing)),
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}
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};
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@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
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FlowStrategy = FlowStrategies.GetFillFlow(new Vector2(15, 0)),
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FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(15, 0)),
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Children = new Drawable[]
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{
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volumeMeterMaster = new VolumeMeter("Master"),
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@ -41,7 +41,7 @@ namespace osu.Game.Online.Chat.Drawables
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{
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flow = new FlowContainer
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{
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = 20, Right = 20 }
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@ -46,7 +46,7 @@ namespace osu.Game.Overlays
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{
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sections = new FlowContainer<NotificationSection>
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{
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new []
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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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FlowStrategy = FlowStrategies.GetVerticalFlow();
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FlowStrategy = FlowStrategies.CreateVerticalFlow();
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Padding = new MarginPadding
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{
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@ -91,7 +91,7 @@ namespace osu.Game.Overlays.Notifications
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{
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Bottom = 5
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},
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FlowStrategy = FlowStrategies.GetFillFlow(new Vector2(5, 0)),
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FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(5, 0)),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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@ -116,7 +116,7 @@ namespace osu.Game.Overlays.Notifications
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RelativeSizeAxes = Axes.X,
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LayoutDuration = 150,
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LayoutEasing = EasingTypes.OutQuart,
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FlowStrategy = FlowStrategies.GetFillFlow(new Vector2(3)),
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FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(3)),
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}
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});
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}
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@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Options
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{
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Items = new KeyValuePair<string, T>[0];
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FlowStrategy = FlowStrategies.GetVerticalFlow();
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FlowStrategy = FlowStrategies.CreateVerticalFlow();
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Options
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public OptionSlider()
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{
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FlowStrategy = FlowStrategies.GetFillFlow();
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FlowStrategy = FlowStrategies.CreateFillFlow();
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Right = 5 };
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@ -61,7 +61,7 @@ namespace osu.Game.Overlays.Options
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FlowContent = new FlowContainer
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{
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Margin = new MarginPadding { Top = header_size + header_margin },
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FlowStrategy = FlowStrategies.GetVerticalFlow(new Vector2(0, 30)),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 30)),
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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},
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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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FlowStrategy = FlowStrategies.GetVerticalFlow();
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FlowStrategy = FlowStrategies.CreateVerticalFlow();
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AddInternal(new Drawable[]
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{
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new OsuSpriteText
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@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Options
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},
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content = new FlowContainer
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{
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FlowStrategy = FlowStrategies.GetVerticalFlow(new Vector2(0, 5)),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 5)),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Options.Sections
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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FlowContent.FlowStrategy = FlowStrategies.GetFillFlow(new Vector2(0, 5));
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FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5));
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Children = new Drawable[]
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{
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new OsuCheckbox
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@ -100,7 +100,7 @@ namespace osu.Game.Overlays.Options.Sections.General
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private void load(APIAccess api, OsuConfigManager config)
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{
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this.api = api;
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FlowStrategy = FlowStrategies.GetVerticalFlow(new Vector2(0, 5));
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FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 5));
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections
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public MaintenanceSection()
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{
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FlowContent.FlowStrategy = FlowStrategies.GetFillFlow(new Vector2(0, 5));
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FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5));
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Children = new Drawable[]
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{
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new OsuButton
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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options.Sections
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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FlowContent.FlowStrategy = FlowStrategies.GetFillFlow(new Vector2(0, 5));
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FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5));
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Children = new Drawable[]
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{
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new OptionLabel { Text = "TODO: Skin preview textures" },
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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Options
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Anchor = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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}
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}
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},
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@ -77,7 +77,7 @@ namespace osu.Game.Overlays
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Children = new Drawable[]
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{
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@ -98,7 +98,7 @@ namespace osu.Game.Overlays
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Children = sections,
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}
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}
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@ -104,7 +104,7 @@ namespace osu.Game.Overlays.Pause
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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FlowStrategy = FlowStrategies.GetVerticalFlow(new Vector2(0, 50)),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 50)),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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@ -112,7 +112,7 @@ namespace osu.Game.Overlays.Pause
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new FlowContainer
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.GetVerticalFlow(new Vector2(0, 20)),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 20)),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Children = new Drawable[]
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@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Toolbar
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new ToolbarBackground(),
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new FlowContainer
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{
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FlowStrategy = FlowStrategies.GetHorizontalFlow(),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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FlowStrategy = FlowStrategies.GetHorizontalFlow(),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Toolbar
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},
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Flow = new FlowContainer
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{
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FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(5)),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(5)),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
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@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Toolbar
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},
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tooltipContainer = new FlowContainer
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{
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
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Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
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Origin = TooltipAnchor,
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@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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FlowStrategy = FlowStrategies.GetHorizontalFlow(),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding { Left = padding, Right = padding },
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@ -126,7 +126,7 @@ namespace osu.Game.Screens
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},
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childModeButtons = new FlowContainer
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{
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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@ -78,7 +78,7 @@ namespace osu.Game.Screens.Menu
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},
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buttonFlow = new FlowContainerWithOrigin
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{
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FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(-WEDGE_WIDTH, 0)),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(-WEDGE_WIDTH, 0)),
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Menu
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FlowStrategy = FlowStrategies.GetVerticalFlow(new Vector2(0, 2)),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 2)),
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Children = new Drawable[]
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{
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icon = new TextAwesome
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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Play
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{
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public KeyCounterCollection()
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{
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FlowStrategy = FlowStrategies.GetHorizontalFlow();
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FlowStrategy = FlowStrategies.CreateHorizontalFlow();
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AutoSizeAxes = Axes.Both;
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}
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@ -139,7 +139,7 @@ namespace osu.Game.Screens.Play
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Children = new Drawable[]
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{
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new OsuSpriteText
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@ -68,7 +68,7 @@ namespace osu.Game.Screens.Ranking
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new FlowContainer
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Children = new Drawable[]
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{
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new OsuSpriteText
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@ -125,7 +125,7 @@ namespace osu.Game.Screens.Select
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select
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new FlowContainer
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{
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Margin = new MarginPadding { Top = 10 },
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FlowStrategy = FlowStrategies.GetHorizontalFlow(),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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AutoSizeAxes = Axes.Both,
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Children = new []
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{
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@ -170,7 +170,7 @@ namespace osu.Game.Screens.Select
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new FlowContainer
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{
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Margin = new MarginPadding { Top = 20 },
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FlowStrategy = FlowStrategies.GetFillFlow(new Vector2(40, 0)),
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FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(40, 0)),
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AutoSizeAxes = Axes.Both,
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Children = labels
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},
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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Select
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = 0.4f, // TODO: InnerWidth property or something
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FlowStrategy = FlowStrategies.GetVerticalFlow(),
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Children = new Drawable[]
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{
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searchTextBox = new SearchTextBox {
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@ -177,7 +177,7 @@ namespace osu.Game.Screens.Select
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new FlowContainer
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(10, 0)),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(10, 0)),
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Children = new Drawable[]
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{
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new TabItem
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@ -208,7 +208,7 @@ namespace osu.Game.Screens.Select
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new FlowContainer
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(10, 0)),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(10, 0)),
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Children = new Drawable[]
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@ -98,13 +98,13 @@ namespace osu.Game.Screens.Select
|
||||
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(padding, 0)),
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(padding, 0)),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
||||
buttons = new FlowContainer
|
||||
{
|
||||
FlowStrategy = FlowStrategies.GetHorizontalFlow(new Vector2(0.2f, 0)),
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(0.2f, 0)),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user