mirror of https://github.com/ppy/osu
Add beatmap argument
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@ -68,7 +68,7 @@ protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(I
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}
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}
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protected override Skill[] CreateSkills() => new Skill[]
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protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
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{
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new Aim(),
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new Speed()
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