From 0366b0f081700640209d6eb927d6bf4e97e9043d Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 13 Jun 2018 23:46:43 +0900 Subject: [PATCH] The tail circle will always be the last hitobject --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index d74c902f4c..2ebe5efd0f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -96,11 +96,7 @@ protected override void CreateNestedHitObjects() createRepeatPoints(); if (LegacyLastTickOffset != null) - { - var lastObject = NestedHitObjects.Last(); - if (!(lastObject is SliderCircle)) - lastObject.StartTime = Math.Max(StartTime + Duration / 2, lastObject.StartTime - LegacyLastTickOffset.Value); - } + TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value); } private void createSliderEnds()