Simplify texture lookup further

This commit is contained in:
Salman Ahmed 2022-04-19 19:39:06 +03:00
parent 75a6e9fd7f
commit 033b556be5

View File

@ -8,7 +8,6 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
@ -24,16 +23,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public override bool RemoveCompletedTransforms => false;
private readonly bool hasNumber;
/// <summary>
/// A prioritised prefix to perform texture lookups with.
/// </summary>
/// <remarks>
/// If the "circle" texture could not be found with this prefix,
/// then it is nullified and the default prefix "hitcircle" is used instead.
/// </remarks>
private string? priorityLookupPrefix;
private readonly string? priorityLookupPrefix;
private readonly bool hasNumber;
private Drawable hitCircleSprite = null!;
@ -64,23 +59,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
var drawableOsuObject = (DrawableOsuHitObject?)drawableObject;
// attempt lookup using priority specification
Texture? baseTexture = getTexture(string.Empty);
// if the base texture was not found using the priority specification, nullify the specification and fall back to "hitcircle".
if (baseTexture == null)
{
priorityLookupPrefix = null;
baseTexture = getTexture(string.Empty);
}
// if a base texture for the specified prefix exists, continue using it for subsequent lookups.
// otherwise fall back to the default prefix "hitcircle".
string circleName = (priorityLookupPrefix != null && skin.GetTexture(priorityLookupPrefix) != null) ? priorityLookupPrefix : @"hitcircle";
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
// the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
// the conditional above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
InternalChildren = new[]
{
hitCircleSprite = new KiaiFlashingDrawable(() => new Sprite { Texture = baseTexture })
hitCircleSprite = new KiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName) })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -89,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = hitCircleOverlay = new KiaiFlashingDrawable(() => getAnimation(@"overlay", 1000 / 2d))
Child = hitCircleOverlay = new KiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -120,12 +109,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
accentColour.BindTo(drawableOsuObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
}
Texture? getTexture(string name)
=> skin.GetTexture($"{priorityLookupPrefix ?? @"hitcircle"}{name}");
Drawable? getAnimation(string name, double frameLength)
=> skin.GetAnimation($"{priorityLookupPrefix ?? @"hitcircle"}{name}", true, true, frameLength: frameLength);
}
protected override void LoadComplete()