mirror of https://github.com/ppy/osu
Merge pull request #29787 from peppy/fix-restart-notifications
Fix restart notifications appearing every 30 minutes in some cases
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commit
02f8f226f8
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@ -45,14 +45,17 @@ private void load(INotificationOverlay notifications)
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private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notification = null)
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{
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// should we schedule a retry on completion of this check?
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bool scheduleRecheck = true;
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// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
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bool scheduleRecheck = false;
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try
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{
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// Avoid any kind of update checking while gameplay is running.
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if (localUserInfo?.IsPlaying.Value == true)
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{
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scheduleRecheck = true;
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return false;
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}
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// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
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// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
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@ -67,17 +70,20 @@ private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notific
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return true;
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}
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});
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return true;
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}
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pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
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// Handle no updates available.
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// No update is available. We'll check again later.
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if (pendingUpdate == null)
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{
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scheduleRecheck = true;
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return false;
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}
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scheduleRecheck = false;
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// An update is found, let's notify the user and start downloading it.
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if (notification == null)
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{
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notification = new UpdateProgressNotification
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@ -99,6 +105,7 @@ private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notific
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catch (Exception e)
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{
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// In the case of an error, a separate notification will be displayed.
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scheduleRecheck = true;
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notification.FailDownload();
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Logger.Error(e, @"update failed!");
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}
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@ -113,7 +120,6 @@ private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notific
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{
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if (scheduleRecheck)
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{
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// check again in 30 minutes.
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Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
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}
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}
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