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https://github.com/ppy/osu
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Merge branch 'master' into proper-taiko-hitsounds
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commit
02f4705178
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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{
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
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Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
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Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
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hitButton = !hitButton;
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}
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}
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@ -85,9 +85,12 @@ namespace osu.Game.Overlays
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private void notificationClosed()
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{
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// hide ourselves if all notifications have been dismissed.
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if (totalCount == 0)
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State = Visibility.Hidden;
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Schedule(() =>
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{
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// hide ourselves if all notifications have been dismissed.
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if (totalCount == 0)
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State = Visibility.Hidden;
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});
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updateCounts();
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}
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@ -95,8 +95,8 @@ namespace osu.Game.Overlays.Notifications
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protected virtual void Completed()
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{
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base.Close();
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CompletionTarget?.Invoke(CreateCompletionNotification());
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base.Close();
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}
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public override bool DisplayOnTop => false;
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